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https://github.com/aharabada/glitchy-engine-beef.git
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New material loading pipeline almost working
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@@ -946,6 +946,7 @@ class EditorContentManager : IContentManager
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TextureLoader textureLoader = new .() ~ delete _;
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SpriteLoader spriteLoader = new .() ~ delete _;
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ShaderLoader shaderLoader = new .() ~ delete _;
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MaterialLoader materialLoader = new .() ~ delete _;
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private IProcessedAssetLoader GetLoader(AssetType assetType)
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{
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@@ -957,6 +958,8 @@ class EditorContentManager : IContentManager
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return spriteLoader;
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case .Shader:
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return shaderLoader;
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case .Material:
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return materialLoader;
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default:
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return null;
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}
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