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Fixed circle instancing buffer + clip pixels
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@@ -211,7 +211,7 @@ namespace GlitchyEngine.Renderer
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}
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{
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s_circleInstanceBuffer = new VertexBuffer(typeof(BatchVertex), 1024, .Dynamic, .Write);
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s_circleInstanceBuffer = new VertexBuffer(typeof(CircleBatchVertex), 1024, .Dynamic, .Write);
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s_circleInstanceBuffer.SetData(0);
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VertexElement[] vertexElements = new .(
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