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Added basic support for instanced rendering
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@@ -28,7 +28,7 @@ namespace GlitchyEngine.Renderer
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Debug.Assert(input.Count == output.Count);
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for(int i < input.Count)
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output[i] = .(input[i].SemanticName, input[i].SemanticIndex, input[i].Format, input[i].InputSlot, input[i].AlignedByteOffset, (.)input[i].InputSlotClass);
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output[i] = .(input[i].SemanticName, input[i].SemanticIndex, input[i].Format, input[i].InputSlot, input[i].AlignedByteOffset, (.)input[i].InputSlotClass, input[i].InstanceDataStepRate);
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}
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protected override void CreateNativeLayout()
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