Removed unnecessary "override extern"s

This commit is contained in:
Simon Lübeß
2022-03-02 01:57:04 +01:00
parent 9197a209d6
commit afe36b19df
3 changed files with 8 additions and 12 deletions
@@ -7,7 +7,5 @@ namespace GlitchyEngine.Renderer
[AllowAppend] [AllowAppend]
public this(String source, String entryPoint, ShaderDefine[] macros = null) public this(String source, String entryPoint, ShaderDefine[] macros = null)
: base(source, entryPoint, macros) { } : base(source, entryPoint, macros) { }
public override extern void CompileFromSource(String code, String entryPoint, ShaderDefine[] macros = null);
} }
} }
+8 -8
View File
@@ -59,11 +59,11 @@ namespace GlitchyEngine.Renderer
{ {
protected String _path ~ delete _; protected String _path ~ delete _;
public override extern uint32 Width {get;} //public override extern uint32 Width {get;}
public override extern uint32 Height {get;} //public override extern uint32 Height {get;}
public override uint32 Depth => 1; public override uint32 Depth => 1;
public override extern uint32 ArraySize {get;} //public override extern uint32 ArraySize {get;}
public override extern uint32 MipLevels {get;} //public override extern uint32 MipLevels {get;}
public this(StringView path) public this(StringView path)
{ {
@@ -177,11 +177,11 @@ namespace GlitchyEngine.Renderer
{ {
protected String _path ~ delete _; protected String _path ~ delete _;
public override extern uint32 Width {get;} // public override extern uint32 Width {get;}
public override extern uint32 Height {get;} // public override extern uint32 Height {get;}
public override uint32 Depth => 1; public override uint32 Depth => 1;
public override extern uint32 ArraySize {get;} // public override extern uint32 ArraySize {get;}
public override extern uint32 MipLevels {get;} // public override extern uint32 MipLevels {get;}
public this(String path) public this(String path)
{ {
@@ -7,7 +7,5 @@ namespace GlitchyEngine.Renderer
[AllowAppend] [AllowAppend]
public this(String source, String entryPoint, ShaderDefine[] macros = null) public this(String source, String entryPoint, ShaderDefine[] macros = null)
: base(source, entryPoint, macros) { } : base(source, entryPoint, macros) { }
public override extern void CompileFromSource(String code, String entryPoint, ShaderDefine[] macros = null);
} }
} }