Cleaned ExampleLayer2D

This commit is contained in:
Simon Lübeß
2021-09-29 23:58:01 +02:00
parent 4dc6c916ae
commit b020855ec5
+16 -251
View File
@@ -16,53 +16,24 @@ namespace Sandbox
{
class ExampleLayer2D : Layer
{
struct Vertexy : IVertexData
{
public Vector2 Position;
public this(Vector2 position)
{
Position = position;
}
public this(float x, float y)
{
Position = .(x, y);
}
public static VertexElement[] VertexElements ~ delete _;
public static VertexElement[] IVertexData.VertexElements => VertexElements;
static this()
{
VertexElements = new VertexElement[]
(
VertexElement(.R32G32_Float, "POSITION")
);
}
}
RasterizerState _rasterizerState ~ _?.ReleaseRef();
GraphicsContext _context ~ _?.ReleaseRef();
DepthStencilTarget _depthTarget ~ _?.ReleaseRef();
Texture2D _texture ~ _?.ReleaseRef();
Texture2D _checkerTexture ~ _?.ReleaseRef();
BlendState _alphaBlendState ~ _?.ReleaseRef();
BlendState _opaqueBlendState ~ _?.ReleaseRef();
EffectLibrary _effectLibrary ~ delete _;
EcsWorld _world = new EcsWorld() ~ delete _;
//Renderer2D Renderer2D ~ delete _;
String testText ~ delete _;
TextureViewer _textureViewer ~ delete _;
OrthographicCameraController cameraController;
Font fonty ~ _.ReleaseRef();
ColorRGBA _squareColor0 = ColorRGBA.CornflowerBlue;
ColorRGBA _squareColor1;
[AllowAppend]
public this() : base("Example")
{
@@ -70,17 +41,13 @@ namespace Sandbox
_context = Application.Get().Window.Context..AddRef();
_effectLibrary = new EffectLibrary(_context);
_effectLibrary.LoadNoRefInc("content\\Shaders\\basicShader.hlsl");
// Create rasterizer state
GlitchyEngine.Renderer.RasterizerStateDescription rsDesc = .(.Solid, .Back, false);
GlitchyEngine.Renderer.RasterizerStateDescription rsDesc = .(.Solid, .Back, false, 0);
_rasterizerState = new RasterizerState(_context, rsDesc);
_depthTarget = new DepthStencilTarget(_context, _context.SwapChain.Width, _context.SwapChain.Height);
_texture = new Texture2D(_context, "content/Textures/Checkerboard.dds");
_checkerTexture = new Texture2D(_context, "content/Textures/Checkerboard.dds");
let sampler = SamplerStateManager.GetSampler(
SamplerStateDescription()
@@ -90,28 +57,13 @@ namespace Sandbox
AddressModeV = .Wrap,
});
_texture.SamplerState = sampler;
_checkerTexture.SamplerState = sampler;
sampler.ReleaseRef();
BlendStateDescription blendDesc = .();
blendDesc.RenderTarget[0] = .(true, .SourceAlpha, .InvertedSourceAlpha, .Add, .SourceAlpha, .InvertedSourceAlpha, .Add, .All);
_alphaBlendState = new BlendState(_context, blendDesc);
_opaqueBlendState = new BlendState(_context, .Default);
InitEcs();
//Renderer2D = new Renderer2D(_context, _effectLibrary);
//Init2D();
Texture2DDesc desc = .();
desc.Format = .R8G8B8A8_UNorm;
desc.Width = 2;
desc.Height = 2;
desc.ArraySize = 1;
desc.CpuAccess = .None;
desc.MipLevels = 1;
desc.Usage = .Default;
fonty = new Font(_context, "C:\\Windows\\Fonts\\arial.ttf", 64, true, 'A', 16);
var japanese = new Font(_context, "C:\\Windows\\Fonts\\YuGothM.ttc", 64, true, '\0', 1);
@@ -121,137 +73,14 @@ namespace Sandbox
japanese.Fallback = emojis..ReleaseRefNoDelete();
emojis.Fallback = mathstuff..ReleaseRefNoDelete();
// Load test text
File.ReadAllText("test.txt", testText = new String(), true);
_textureViewer = new TextureViewer();
controller = new OrthographicCameraController(16 / 9f);
}
OrthographicCameraController controller;
Font fonty ~ _.ReleaseRef();
VertexLayout layout ~ _?.ReleaseRef();
GeometryBinding quadBinding ~ _?.ReleaseRef();
/*
void Init2D()
{
var effect = _effectLibrary.Load("content\\Shaders\\render2dShader.hlsl", "Renderer2D");
layout = new VertexLayout(_context, Vertexy.VertexElements, effect.VertexShader);
effect.ReleaseRef();
VertexBuffer quadVertices = new VertexBuffer(_context, typeof(Vertexy), 4, .Immutable);
Vertexy[4] vertices = .(
Vertexy(0, 0),
Vertexy(0, 1),
Vertexy(1, 1),
Vertexy(1, 0)
);
quadVertices.SetData(vertices);
IndexBuffer quadIndices = new IndexBuffer(_context, 6, .Immutable);
uint16[6] indices = .(
0, 1, 2,
2, 3, 0
);
quadIndices.SetData(indices);
quadBinding = new GeometryBinding(_context);
quadBinding.SetPrimitiveTopology(.TriangleList);
quadBinding.SetVertexBufferSlot(quadVertices, 0);
quadBinding.SetVertexLayout(layout);
quadBinding.SetIndexBuffer(quadIndices);
quadVertices.ReleaseRef();
quadIndices.ReleaseRef();
}
*/
Entity _cameraEntity;
void InitEcs()
{
_world.Register<TransformComponent>();
_world.Register<MeshComponent>();
_world.Register<CameraComponent>();
// Create camera entity
_cameraEntity = _world.NewEntity();
var cameraTransform = _world.AssignComponent<TransformComponent>(_cameraEntity);
var camera = _world.AssignComponent<CameraComponent>(_cameraEntity);
*cameraTransform = TransformComponent();
camera.NearPlane = 0.1f;
camera.FarPlane = 10.0f;
camera.FovY = Math.PI_f / 4;
cameraTransform.Position = .(0, -1, -5);
/*
for(int x < 20)
for(int y < 20)
{
Entity entity = _world.NewEntity();
var transform = _world.AssignComponent<TransformComponent>(entity);
transform.Transform = Matrix.Translation(x * 0.2f, y * 0.2f, 0) * Matrix.Scaling(0.1f);
var mesh = _world.AssignComponent<MeshComponent>(entity);
mesh.Mesh = _quadGeometryBinding;
}
*/
cameraController = new OrthographicCameraController(16 / 9f);
}
public override void Update(GameTime gameTime)
{
var cameraTransform = _world.GetComponent<TransformComponent>(_cameraEntity);
if(Application.Get().Window.IsActive)
{
Vector2 movement = .();
if(Input.IsKeyPressed(Key.W))
{
movement.Y += 1;
}
if(Input.IsKeyPressed(Key.S))
{
movement.Y -= 1;
}
if(Input.IsKeyPressed(Key.A))
{
movement.X -= 1;
}
if(Input.IsKeyPressed(Key.D))
{
movement.X += 1;
}
if(movement != .Zero)
movement.Normalize();
movement *= (float)(gameTime.FrameTime.TotalSeconds);
cameraTransform.Position += .(movement, 0);
//Runtime.NotImplemented();
//cameraTransform.Update();
}
var camera = _world.GetComponent<CameraComponent>(_cameraEntity);
camera.Aspect = Application.Get().Window.Context.SwapChain.BackbufferViewport.Width /
Application.Get().Window.Context.SwapChain.BackbufferViewport.Height;
controller.Update(gameTime);
TransformSystem.Update(_world);
cameraController.Update(gameTime);
RenderCommand.Clear(null, .(0.2f, 0.2f, 0.2f));
RenderCommand.Clear(_depthTarget, 1.0f, 0, .Depth);
@@ -265,7 +94,7 @@ namespace Sandbox
RenderCommand.SetViewport(_context.SwapChain.BackbufferViewport);
Renderer2D.BeginScene(controller.Camera, .BackToFront);
Renderer2D.BeginScene(cameraController.Camera, .BackToFront);
_alphaBlendState.Bind();
@@ -277,76 +106,12 @@ namespace Sandbox
Renderer2D.DrawQuad(Vector3(2 * x, 2 * y, 0.5f), Vector2(1.5f, 1), MathHelper.PiOverFour, (i == 0) ? _squareColor0 : _squareColor1);
}
Renderer2D.DrawQuad(Vector3(0, 0, 1), Vector2(10), 0, _texture, .White, .(0, 0, 1, 1));
Renderer2D.DrawQuad(Vector3(0, 0, 1), Vector2(10), 0, _checkerTexture, .White, .(0, 0, 1, 1));
FontRenderer.DrawText(fonty, "Hallo! gjy", 0, 0, 64, .White, .White);
Renderer2D.EndScene();
/*
Renderer2D.Begin(.FrontToBack, .(80, 80));
//_opaqueBlendState.Bind();
_alphaBlendState.Bind();
//Renderer2D.DrawQuad(5, 5, 1, 1, .Red);
//Renderer2D.DrawQuad(5, 5, 1, 1, .Blue);
Random r = scope Random(1337);
//_texture.Bind(0);
//_ge_logo.Bind(1);
for(int x < 40)
for(int y < 40)
{
int i = (x + y) % 2 + 1;//((x + (y * 40)) ^ (x * y)) % 3;
if(i == 1)
{
Renderer2D.Draw(_texture, 2 * x, 2 * y, 1, 1, .(r.Next(0, 256), r.Next(0, 256), r.Next(0, 256)), 10);
}
else if(i == 2)
{
Renderer2D.Draw(_ge_logo, 2 * x, 2 * y, 1, 1, .(r.Next(0, 256), r.Next(0, 256), r.Next(0, 256)), 10);
}
}
Renderer2D.Draw(_ge_logo, 0, 0, 180, 40, .White, 20);
/*
Renderer2D.Draw(_texture, 10, 50, 100, 100, .White);
Renderer2D.Draw(_texture, 120, 50, 100, 100, .White);
Renderer2D.Draw(_texture, 10, 160, 100, 100, .White);
Renderer2D.Draw(_texture, 120, 160, 100, 100, .White);
*/
//_alphaBlendState.Bind();
//Renderer2D.Draw(_ge_logo, 80, 50, 100, 100, .White);
Renderer2D.End();
*/
/*
Renderer2D.Begin(.FrontToBack, .(_context.SwapChain.Width, _context.SwapChain.Height));
Renderer2D.End();
_alphaBlendState.Bind();
Renderer2D.Begin(.FrontToBack, .(_context.SwapChain.Width, _context.SwapChain.Height), 100);
FontRenderer.DrawText(Renderer2D, fonty, "Hallo! gjy", 0, 0, 64, .White, .White);
Renderer2D.End();
*/
}
int32 size = 500;
ColorRGBA _squareColor0 = ColorRGBA.CornflowerBlue;
ColorRGBA _squareColor1;
public override void OnEvent(Event event)
{
@@ -356,7 +121,7 @@ namespace Sandbox
dispatcher.Dispatch<WindowResizeEvent>(scope (e) => OnWindowResize(e));
controller.OnEvent(event);
cameraController.OnEvent(event);
}
private bool OnImGuiRender(ImGuiRenderEvent e)