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Added SetPrimitiveTopology
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@@ -217,9 +217,9 @@ namespace GlitchyEngine
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_window.Context.SetVertexLayout(_vertexLayout);
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var _immediateContext = _window.Context.[Friend]nativeContext;
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_window.Context.SetPrimitiveTopology(.TriangleList);
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_immediateContext.InputAssembler.SetPrimitiveTopology(.TriangleList);
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var _immediateContext = _window.Context.[Friend]nativeContext;
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_immediateContext.VertexShader.SetShader(_vertexShader, null, 0);
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