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Added SetPrimitiveTopology
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@@ -160,5 +160,10 @@ namespace GlitchyEngine.Renderer
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{
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nativeContext.InputAssembler.SetInputLayout(vertexLayout.nativeLayout);
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}
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public override void SetPrimitiveTopology(GlitchyEngine.Renderer.PrimitiveTopology primitiveTopology)
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{
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nativeContext.InputAssembler.SetPrimitiveTopology((DirectX.Common.PrimitiveTopology)primitiveTopology);
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}
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}
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}
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