mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Added SetPrimitiveTopology
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@@ -217,9 +217,9 @@ namespace GlitchyEngine
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_window.Context.SetVertexLayout(_vertexLayout);
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_window.Context.SetVertexLayout(_vertexLayout);
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var _immediateContext = _window.Context.[Friend]nativeContext;
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_window.Context.SetPrimitiveTopology(.TriangleList);
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_immediateContext.InputAssembler.SetPrimitiveTopology(.TriangleList);
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var _immediateContext = _window.Context.[Friend]nativeContext;
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_immediateContext.VertexShader.SetShader(_vertexShader, null, 0);
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_immediateContext.VertexShader.SetShader(_vertexShader, null, 0);
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@@ -160,5 +160,10 @@ namespace GlitchyEngine.Renderer
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{
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{
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nativeContext.InputAssembler.SetInputLayout(vertexLayout.nativeLayout);
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nativeContext.InputAssembler.SetInputLayout(vertexLayout.nativeLayout);
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}
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}
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public override void SetPrimitiveTopology(GlitchyEngine.Renderer.PrimitiveTopology primitiveTopology)
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{
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nativeContext.InputAssembler.SetPrimitiveTopology((DirectX.Common.PrimitiveTopology)primitiveTopology);
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}
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}
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}
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}
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}
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@@ -110,5 +110,7 @@ namespace GlitchyEngine.Renderer
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public extern void SetViewports(uint32 viewportsLength, Viewport* viewports);
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public extern void SetViewports(uint32 viewportsLength, Viewport* viewports);
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public extern void SetVertexLayout(VertexLayout vertexLayout);
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public extern void SetVertexLayout(VertexLayout vertexLayout);
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public extern void SetPrimitiveTopology(PrimitiveTopology primitiveTopology);
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}
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}
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}
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}
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@@ -0,0 +1,51 @@
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namespace GlitchyEngine.Renderer
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{
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/**
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* Compatible with DirectX
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*/
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public enum PrimitiveTopology
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{
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Undefined = 0,
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PointList = 1,
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LineList = 2,
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LineStrip = 3,
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TriangleList = 4,
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TriangleStrip = 5,
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LineListWithAdjacency = 10,
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LineStripWithAdjacency = 11,
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TriangleListWithAdjacency = 12,
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TriangleStripWithAdjacency = 13,
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PatchListWith1ControlPoints = 33,
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PatchListWith2ControlPoints = 34,
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PatchListWith3ControlPoints = 35,
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PatchListWith4ControlPoints = 36,
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PatchListWith5ControlPoints = 37,
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PatchListWith6ControlPoints = 38,
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PatchListWith7ControlPoints = 39,
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PatchListWith8ControlPoints = 40,
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PatchListWith9ControlPoints = 41,
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PatchListWith10ControlPoints = 42,
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PatchListWith11ControlPoints = 43,
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PatchListWith12ControlPoints = 44,
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PatchListWith13ControlPoints = 45,
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PatchListWith14ControlPoints = 46,
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PatchListWith15ControlPoints = 47,
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PatchListWith16ControlPoints = 48,
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PatchListWith17ControlPoints = 49,
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PatchListWith18ControlPoints = 50,
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PatchListWith19ControlPoints = 51,
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PatchListWith20ControlPoints = 52,
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PatchListWith21ControlPoints = 53,
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PatchListWith22ControlPoints = 54,
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PatchListWith23ControlPoints = 55,
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PatchListWith24ControlPoints = 56,
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PatchListWith25ControlPoints = 57,
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PatchListWith26ControlPoints = 58,
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PatchListWith27ControlPoints = 59,
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PatchListWith28ControlPoints = 60,
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PatchListWith29ControlPoints = 61,
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PatchListWith30ControlPoints = 62,
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PatchListWith31ControlPoints = 63,
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PatchListWith32ControlPoints = 64,
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}
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}
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