mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Terrible postprocessing and start of Editor GUI for lights
This commit is contained in:
@@ -0,0 +1,37 @@
|
||||
Texture2D CameraTarget : register(t0);
|
||||
SamplerState CameraTargetSampler : register(s0);
|
||||
|
||||
struct VS_IN
|
||||
{
|
||||
float2 Position : POSITION;
|
||||
float2 TexCoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct PS_IN
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float2 TexCoord : TEXCOORD;
|
||||
};
|
||||
|
||||
PS_IN VS(VS_IN input)
|
||||
{
|
||||
PS_IN output;
|
||||
|
||||
output.Position = float4(input.Position, 0, 1);
|
||||
output.TexCoord = input.TexCoord;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
float4 PS(PS_IN input) : SV_TARGET
|
||||
{
|
||||
float4 rawColor = CameraTarget.Sample(CameraTargetSampler, input.TexCoord);
|
||||
|
||||
float3 color = rawColor.rgb / (rawColor.rgb + 1.0f);
|
||||
|
||||
color = pow(color, 1.0f / 2.2f);
|
||||
|
||||
return float4(color, 1);
|
||||
}
|
||||
|
||||
#effect[VS = VS, PS = PS]
|
||||
@@ -108,16 +108,8 @@ float4 PS(PS_IN input) : SV_TARGET
|
||||
|
||||
float3 luminanceColor = LightColor * Illuminance;
|
||||
|
||||
float3 cook = (kd * diffuse + specular) * luminanceColor * n_dot_l;
|
||||
|
||||
float3 final = cook;
|
||||
|
||||
// Tone mapping // TODO: do in postprocessing
|
||||
final = final / (final + 1.0f);
|
||||
|
||||
// Gamma correction // TODO: do in postprocessing/hardware
|
||||
final = pow(final, 1.0f / 2.2f);
|
||||
|
||||
float3 final = (kd * diffuse + specular) * luminanceColor * n_dot_l;
|
||||
|
||||
#if OUTPUT == Inspect_NormalDistribution
|
||||
final = max(final - 10000000, nrmDist.xxx);
|
||||
#elif OUTPUT == Inspect_GeometryFunction
|
||||
|
||||
Reference in New Issue
Block a user