Terrible postprocessing and start of Editor GUI for lights

This commit is contained in:
Simon Lübeß
2022-05-11 22:49:36 +02:00
parent 56e92a7d67
commit b1a1268319
7 changed files with 166 additions and 56 deletions
+2 -2
View File
@@ -34,7 +34,7 @@ namespace GlitchyEngine.World
{
}
public void Update(GameTime gameTime)
public void Update(GameTime gameTime, RenderTarget2D finalTarget)
{
TransformSystem.Update(_ecsWorld);
@@ -67,7 +67,7 @@ namespace GlitchyEngine.World
if (primaryCamera != null)
{
// 3D render
Renderer.BeginScene(*primaryCamera, primaryCameraTransform, renderTarget);
Renderer.BeginScene(*primaryCamera, primaryCameraTransform, renderTarget, finalTarget);
for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
{