Handles barely work now, mostly no crashes

This commit is contained in:
Simon Lübeß
2023-03-16 17:57:23 +01:00
parent c3fb9bbd5d
commit b22f73a156
20 changed files with 780 additions and 627 deletions
+1 -1
View File
@@ -6,7 +6,7 @@ namespace GlitchyEngine.Renderer
{
public struct MeshComponent// : IDisposableComponent
{
public AssetHandle<GeometryBinding> Mesh {get; set mut;}
public AssetHandle<GeometryBinding> Mesh {get; set mut;} = .Invalid;
/*
private GeometryBinding _mesh;
public AssetHandle<GeometryBinding> Mesh