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Handles barely work now, mostly no crashes
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@@ -6,7 +6,7 @@ namespace GlitchyEngine.Renderer
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{
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public struct MeshComponent// : IDisposableComponent
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{
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public AssetHandle<GeometryBinding> Mesh {get; set mut;}
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public AssetHandle<GeometryBinding> Mesh {get; set mut;} = .Invalid;
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/*
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private GeometryBinding _mesh;
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public AssetHandle<GeometryBinding> Mesh
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