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Handles barely work now, mostly no crashes
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@@ -469,6 +469,9 @@ namespace GlitchyEngine.Renderer
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{
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Debug.Profiler.ProfileRendererFunction!();
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if (geometry == null || material == null)
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return;
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_queue.Add(SubmittedMesh(geometry, material, transform, entity.[Friend]Index));
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}
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