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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-11-04 21:01:48 +00:00
Handles barely work now, mostly no crashes
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@@ -876,9 +876,9 @@ namespace GlitchyEngine.Renderer
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public static void DrawSprite(Matrix transform, SpriterRendererComponent* spriteRenderer, uint32 entityId)
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{
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if (spriteRenderer.IsCircle)
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DrawCircle(transform, spriteRenderer.Sprite ?? s_whiteTexture, spriteRenderer.Color, 1.0f, spriteRenderer.UvTransform, entityId);
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DrawCircle(transform, spriteRenderer.Sprite.Get() ?? s_whiteTexture, spriteRenderer.Color, 1.0f, spriteRenderer.UvTransform, entityId);
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else
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DrawQuad(transform, spriteRenderer.Sprite ?? s_whiteTexture, spriteRenderer.Color, spriteRenderer.UvTransform, entityId);
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DrawQuad(transform, spriteRenderer.Sprite.Get() ?? s_whiteTexture, spriteRenderer.Color, spriteRenderer.UvTransform, entityId);
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}
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// Textured quad pivot
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