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Handles barely work now, mostly no crashes
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@@ -7,7 +7,7 @@ namespace GlitchyEngine.World
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/// A component that allows to render a mesh.
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public struct MeshRendererComponent// : IDisposableComponent
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{
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private AssetHandle<Material> _material;
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private AssetHandle<Material> _material = .Invalid;
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public AssetHandle<Material> Material
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{
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@@ -445,7 +445,7 @@ namespace GlitchyEngine.World
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for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
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{
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if (mesh.Mesh == null || meshRenderer.Material == null)
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if (mesh.Mesh == .Invalid || meshRenderer.Material == .Invalid)
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continue;
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Renderer.Submit(mesh.Mesh, meshRenderer.Material, entity, transform.WorldTransform);
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