Reprocess, load and hot swap changed assets using new asset pipeline

This commit is contained in:
Simon Lübeß
2024-06-02 00:39:22 +02:00
parent 9e7e7f0d76
commit b2806d9460
10 changed files with 153 additions and 56 deletions
+12 -5
View File
@@ -35,14 +35,21 @@ class AssetCache
/// Current format version of loose asset file (.laf) file reader and writer.
public const uint16 FormatVersion = 1;
private append String _directory = .() ~ delete:append _;
private append String _directory = .();// ~ delete:append _;
private append Dictionary<AssetHandle, CachedAsset> _assets ~ delete:append _;
private append Dictionary<AssetHandle, CachedAsset> _assets = .();// ~ delete:append _;
public StringView CacheDirectory => _directory;
private bool _cacheLoaded;
private EditorContentManager _contentManager;
public this(EditorContentManager contentManager)
{
_contentManager = contentManager;
}
public ~this()
{
ClearCache();
@@ -198,7 +205,7 @@ class AssetCache
switch (asset.Compression)
{
case .L4Z:
case .LZ4:
uint maxCompressedSize = LZ4.LZ4F_CompressFrameBound((uint)data.Length);
uint8[] compressedData = new uint8[maxCompressedSize];
@@ -233,7 +240,7 @@ class AssetCache
Try!(writer.Write(dataToWrite));
// TODO: Notify content manager!
_contentManager.QueueAssetReload(asset.Handle);
return .Ok;
}
@@ -262,7 +269,7 @@ class AssetCache
FileStream fileStream = new FileStream();
Try!(OpenFileStream(asset, fileStream));
return fileStream;
case .L4Z:
case .LZ4:
FileStream compressedStream = scope FileStream();
Try!(OpenFileStream(asset, compressedStream));
+33 -5
View File
@@ -26,6 +26,8 @@ class AssetHierarchy
private append String _resourcesDirectory = .();
private append String _assetsDirectory = .();
private const float FileSystemDebounceSeconds = 0.5f;
private EditorContentManager _contentManager;
public TreeNode<AssetNode> RootNode => _assetRootNode;
@@ -257,21 +259,31 @@ class AssetHierarchy
private bool _fileTreeUpdateRequested = false;
private float _fileSystemDebounce;
/// Invokes the the file tree update on the mainthread.
private void DeferFileTreeUpdate()
{
_fileSystemDebounce = FileSystemDebounceSeconds;
if (!_fileTreeUpdateRequested)
{
_fileTreeUpdateRequested = true;
Application.Instance.InvokeOnMainThread(new () =>
{
_fileSystemDebounce -= Application.Instance.GameTime.DeltaTime;
if (_fileSystemDebounce > 0)
return false;
UpdateFiles();
_fileTreeUpdateRequested = false;
return true;
});
}
}
/// Initializes the FSW for the current ContentDirectory and registers the events.
private void SetupFileSystemWatcher()
{
@@ -518,7 +530,7 @@ class AssetHierarchy
fileName.RemoveFromEnd(AssetFile.ConfigFileExtension.Length);
String fileNameWithContentRoot = scope .();
Path.InternalCombine(fileNameWithContentRoot, _assetsDirectory, fileName);
Path.Combine(fileNameWithContentRoot, _assetsDirectory, fileName);
var nodeResult = GetNodeFromPath(fileNameWithContentRoot);
@@ -535,7 +547,21 @@ class AssetHierarchy
if (node->IsDirectory)
return;
OnFileContentChanged(node.Value);
if (!(node->AssetFile?.UseNewAssetPipeline ?? false))
OnFileContentChanged(node.Value);
_fileSystemDebounce = FileSystemDebounceSeconds;
Application.Instance.InvokeOnMainThread(new () => {
_fileSystemDebounce -= Application.Instance.GameTime.DeltaTime;
if (_fileSystemDebounce > 0)
return false;
node->AssetFile?.CheckForReprocessing();
return true;
});
}
private void FileRenamed(StringView oldFilePath, StringView newFilePath)
@@ -546,7 +572,6 @@ class AssetHierarchy
if (oldFilePath.EndsWith(AssetFile.ConfigFileExtension))
return;
String oldFileNameWithContentRoot = scope .();
Path.InternalCombine(oldFileNameWithContentRoot, _assetsDirectory, oldFilePath);
@@ -560,7 +585,10 @@ class AssetHierarchy
if (File.Exists(oldConfigFileName) && !File.Exists(newConfigFileName))
{
if (File.Move(oldConfigFileName, newConfigFileName) case .Err(let value))
// TODO: Actually Move, but it's a bit complicated to manage cases, where external programs move the original file and
// rename an new file to the original name. So just copy the config to retain it.
// I don't think there is a clean way to solve this.
if (File.Copy(oldConfigFileName, newConfigFileName) case .Err(let value))
{
Log.EngineLogger.Error($"Failed to move file {oldConfigFileName} to {newConfigFileName}. Code: {value}");
}
@@ -222,6 +222,7 @@ class TextureImporter : IAssetImporter
}
}
[BonTarget]
enum GenerateMipMaps
{
No,
@@ -717,7 +718,10 @@ class TextureLoader : IProcessedAssetLoader
Runtime.NotImplemented();
}
result.SamplerState = SamplerStateManager.GetSampler(sampler);
using (SamplerState samplerState = SamplerStateManager.GetSampler(sampler))
{
result.SamplerState = samplerState;
}
return result;
}
@@ -26,6 +26,8 @@ class TextureAssetPropertiesEditor : AssetPropertiesEditor
public override void ShowEditor()
{
return;
if (_textureConfig == null)
return;