mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Reprocess, load and hot swap changed assets using new asset pipeline
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@@ -26,6 +26,8 @@ class AssetHierarchy
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private append String _resourcesDirectory = .();
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private append String _assetsDirectory = .();
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private const float FileSystemDebounceSeconds = 0.5f;
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private EditorContentManager _contentManager;
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public TreeNode<AssetNode> RootNode => _assetRootNode;
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@@ -257,21 +259,31 @@ class AssetHierarchy
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private bool _fileTreeUpdateRequested = false;
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private float _fileSystemDebounce;
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/// Invokes the the file tree update on the mainthread.
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private void DeferFileTreeUpdate()
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{
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_fileSystemDebounce = FileSystemDebounceSeconds;
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if (!_fileTreeUpdateRequested)
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{
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_fileTreeUpdateRequested = true;
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Application.Instance.InvokeOnMainThread(new () =>
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{
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_fileSystemDebounce -= Application.Instance.GameTime.DeltaTime;
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if (_fileSystemDebounce > 0)
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return false;
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UpdateFiles();
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_fileTreeUpdateRequested = false;
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return true;
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});
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}
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}
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/// Initializes the FSW for the current ContentDirectory and registers the events.
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private void SetupFileSystemWatcher()
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{
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@@ -518,7 +530,7 @@ class AssetHierarchy
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fileName.RemoveFromEnd(AssetFile.ConfigFileExtension.Length);
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String fileNameWithContentRoot = scope .();
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Path.InternalCombine(fileNameWithContentRoot, _assetsDirectory, fileName);
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Path.Combine(fileNameWithContentRoot, _assetsDirectory, fileName);
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var nodeResult = GetNodeFromPath(fileNameWithContentRoot);
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@@ -535,7 +547,21 @@ class AssetHierarchy
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if (node->IsDirectory)
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return;
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OnFileContentChanged(node.Value);
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if (!(node->AssetFile?.UseNewAssetPipeline ?? false))
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OnFileContentChanged(node.Value);
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_fileSystemDebounce = FileSystemDebounceSeconds;
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Application.Instance.InvokeOnMainThread(new () => {
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_fileSystemDebounce -= Application.Instance.GameTime.DeltaTime;
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if (_fileSystemDebounce > 0)
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return false;
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node->AssetFile?.CheckForReprocessing();
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return true;
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});
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}
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private void FileRenamed(StringView oldFilePath, StringView newFilePath)
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@@ -546,7 +572,6 @@ class AssetHierarchy
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if (oldFilePath.EndsWith(AssetFile.ConfigFileExtension))
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return;
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String oldFileNameWithContentRoot = scope .();
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Path.InternalCombine(oldFileNameWithContentRoot, _assetsDirectory, oldFilePath);
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@@ -560,7 +585,10 @@ class AssetHierarchy
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if (File.Exists(oldConfigFileName) && !File.Exists(newConfigFileName))
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{
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if (File.Move(oldConfigFileName, newConfigFileName) case .Err(let value))
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// TODO: Actually Move, but it's a bit complicated to manage cases, where external programs move the original file and
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// rename an new file to the original name. So just copy the config to retain it.
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// I don't think there is a clean way to solve this.
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if (File.Copy(oldConfigFileName, newConfigFileName) case .Err(let value))
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{
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Log.EngineLogger.Error($"Failed to move file {oldConfigFileName} to {newConfigFileName}. Code: {value}");
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}
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