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Updated Box2D
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@@ -177,7 +177,7 @@ namespace GlitchyEngine.World
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public void OnSimulationStart()
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{
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_physicsWorld2D = World.Create(ref _gravity2D);
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_physicsWorld2D = World.Create(_gravity2D);
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_contactListener = b2ContactListener();
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_contactListener.beginContactCallback = (contact, userData) =>
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