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Added DepthStencilState
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@@ -75,6 +75,11 @@ namespace GlitchyEngine.Renderer
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{
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_rendererAPI.SetBlendState(blendState, blendFactor);
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}
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public static void SetDepthStencilState(DepthStencilState depthStencilState, uint8 stencilReference = 0)
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{
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_rendererAPI.SetDepthStencilState(depthStencilState, stencilReference);
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}
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[Inline]
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public static void DrawIndexed(GeometryBinding geometry)
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