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Added DepthStencilState
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@@ -42,6 +42,8 @@ namespace GlitchyEngine.Renderer
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public extern void SetBlendState(BlendState blendState, ColorRGBA blendFactor);
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public extern void SetDepthStencilState(DepthStencilState depthStencilState, uint8 stencilReference);
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public extern void DrawIndexed(GeometryBinding geometry);
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public extern void DrawInstanced(GeometryBinding geometry);
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