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Added Entity hierarchy and hierarchical transforms
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@@ -72,7 +72,7 @@ namespace GlitchyEngine.Renderer
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var camera = world.GetComponent<CameraComponent>(cameraEntity);
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var transform = world.GetComponent<TransformComponent>(cameraEntity);
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var trans = transform.Transform;
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var trans = transform.WorldTransform;
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var view = trans.Invert();
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var proj = camera.Projection;
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