Added Entity hierarchy and hierarchical transforms

This commit is contained in:
Simon Lübeß
2021-08-28 22:28:40 +02:00
parent ce03f7c600
commit b376525d30
7 changed files with 127 additions and 53 deletions
+2 -1
View File
@@ -221,8 +221,9 @@ namespace GlitchyEngine.World
Entity entity = world.NewEntity();
TransformComponent* myComp = world.AssignComponent<TransformComponent>(entity);
myComp.Transform = Matrix.Identity;
myComp.LocalTransform = Matrix.Identity;
#unwarn
TransformComponent gotComp = *world.GetComponent<TransformComponent>(entity);
world.RemoveComponent<TransformComponent>(entity);