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Added Entity hierarchy and hierarchical transforms
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@@ -221,8 +221,9 @@ namespace GlitchyEngine.World
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Entity entity = world.NewEntity();
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TransformComponent* myComp = world.AssignComponent<TransformComponent>(entity);
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myComp.Transform = Matrix.Identity;
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myComp.LocalTransform = Matrix.Identity;
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#unwarn
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TransformComponent gotComp = *world.GetComponent<TransformComponent>(entity);
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world.RemoveComponent<TransformComponent>(entity);
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