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Added Entity hierarchy and hierarchical transforms
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@@ -244,7 +244,8 @@ namespace Sandbox
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movement *= (float)(gameTime.FrameTime.TotalSeconds);
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cameraTransform.Position += .(movement, 0);
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cameraTransform.Update();
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Runtime.NotImplemented();
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//cameraTransform.Update();
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}
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var camera = _world.GetComponent<CameraComponent>(_cameraEntity);
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