mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
UnbindTexture, PBR changes, Test scene
This commit is contained in:
@@ -116,16 +116,18 @@ namespace GlitchyEditor
|
||||
|
||||
private void TestEntitiesWithModels()
|
||||
{
|
||||
using (Effect myEffect = new Effect("content/Shaders/myEffect.hlsl"))
|
||||
var fxLib = Application.Get().EffectLibrary;
|
||||
|
||||
using (Effect myEffect = fxLib.Load("content/Shaders/myEffect.hlsl"))
|
||||
using (Texture2D albedo = new Texture2D("Textures/TestMat/rustediron2_albedo.png", true))
|
||||
using (Texture2D normal = new Texture2D("Textures/TestMat/rustediron2_normal.png"))
|
||||
using (Texture2D rough = new Texture2D("Textures/TestMat/rustediron2_roughness.png"))
|
||||
using (Texture2D metal = new Texture2D("Textures/TestMat/rustediron2_metallic.png"))
|
||||
{
|
||||
albedo.SamplerState = SamplerStateManager.AnisotropicClamp;
|
||||
normal.SamplerState = SamplerStateManager.AnisotropicClamp;
|
||||
rough.SamplerState = SamplerStateManager.AnisotropicClamp;
|
||||
metal.SamplerState = SamplerStateManager.AnisotropicClamp;
|
||||
albedo.SamplerState = SamplerStateManager.AnisotropicWrap;
|
||||
normal.SamplerState = SamplerStateManager.AnisotropicWrap;
|
||||
rough.SamplerState = SamplerStateManager.AnisotropicWrap;
|
||||
metal.SamplerState = SamplerStateManager.AnisotropicWrap;
|
||||
|
||||
List<AnimationClip> clips = scope .();
|
||||
|
||||
@@ -138,10 +140,14 @@ namespace GlitchyEditor
|
||||
//mat.SetVariable("BaseColor", Vector4(1, 0, 1, 1));
|
||||
//mat.SetVariable("LightDir", Vector3(1, 1, 0).Normalized());
|
||||
|
||||
ModelLoader.LoadModel("content/Models/sphere.glb", myEffect, mat, _scene.[Friend]_ecsWorld, clips);
|
||||
EcsEntity e = ModelLoader.LoadModel("content/Models/sphere.glb", myEffect, mat, _scene.[Friend]_ecsWorld, clips, "Sphere 1");
|
||||
|
||||
Entity entity = .(e, _scene);
|
||||
var transform = entity.GetComponent<TransformComponent>();
|
||||
transform.Position = .(5, 0, 5);
|
||||
}
|
||||
|
||||
using (Material mat = new .(myEffect))
|
||||
/*using (Material mat = new .(myEffect))
|
||||
{
|
||||
mat.SetTexture("AlbedoTexture", albedo);
|
||||
mat.SetTexture("NormalTexture", normal);
|
||||
@@ -152,6 +158,41 @@ namespace GlitchyEditor
|
||||
|
||||
|
||||
ModelLoader.LoadModel("content/Models/sphere.glb", myEffect, mat, _scene.[Friend]_ecsWorld, clips);
|
||||
}*/
|
||||
|
||||
ClearAndReleaseItems!(clips);
|
||||
}
|
||||
|
||||
using (Effect myEffect = fxLib.Get("myEffect"))
|
||||
using (Texture2D white = new Texture2D("Textures/White.png"))
|
||||
using (Texture2D normal = new Texture2D("Textures/DefaultNormal.png"))
|
||||
{
|
||||
white.SamplerState = SamplerStateManager.PointClamp;
|
||||
normal.SamplerState = SamplerStateManager.PointClamp;
|
||||
|
||||
List<AnimationClip> clips = scope .();
|
||||
|
||||
for (int x < 10)
|
||||
for (int y < 10)
|
||||
{
|
||||
using (Material mat = new .(myEffect))
|
||||
{
|
||||
mat.SetTexture("AlbedoTexture", white);
|
||||
mat.SetTexture("NormalTexture", normal);
|
||||
mat.SetTexture("MetallicTexture", white);
|
||||
mat.SetTexture("RoughnessTexture", white);
|
||||
|
||||
mat.SetVariable("AlbedoColor", Vector4(1, 0, 0, 1));
|
||||
mat.SetVariable("NormalScaling", Vector2(1.0f));
|
||||
mat.SetVariable("RoughnessFactor", (x + 1) / 10.0f);
|
||||
mat.SetVariable("MetallicFactor", y / 9.0f);
|
||||
|
||||
EcsEntity e = ModelLoader.LoadModel("content/Models/sphere.glb", myEffect, mat, _scene.[Friend]_ecsWorld, clips, scope $"Sphere {x} {y}");
|
||||
|
||||
Entity entity = .(e, _scene);
|
||||
var transform = entity.GetComponent<TransformComponent>();
|
||||
transform.Position = .(x * 1.5f, y * 1.5f, 0);
|
||||
}
|
||||
}
|
||||
|
||||
ClearAndReleaseItems!(clips);
|
||||
@@ -241,7 +282,7 @@ namespace GlitchyEditor
|
||||
|
||||
private bool OnImGuiRender(ImGuiRenderEvent event)
|
||||
{
|
||||
viewer.ViewTexture(Renderer.[Friend]_gBuffer.Normal);
|
||||
//viewer.ViewTexture(Renderer.[Friend]_gBuffer.Normal);
|
||||
|
||||
ImGui.Begin("Test");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user