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UnbindTexture, PBR changes, Test scene
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@@ -117,5 +117,7 @@ namespace GlitchyEngine.Renderer
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public extern void SetVertexShader(VertexShader vertexShader);
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public extern void SetPixelShader(PixelShader pixelShader);
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public extern void UnbindTextures();
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}
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}
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