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UnbindTexture, PBR changes, Test scene
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@@ -109,5 +109,10 @@ namespace GlitchyEngine.Renderer
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{
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SetViewport(.(left, top, width, height, minDepth, maxDepth));
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}
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public static void UnbindTextures()
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{
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_rendererAPI.UnbindTextures();
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}
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}
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}
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