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Disposable Rigidbody2D
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@@ -375,7 +375,7 @@ namespace GlitchyEngine.World
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public SceneLight SceneLight;
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}
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struct Rigidbody2DComponent
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struct Rigidbody2DComponent : IDisposableComponent
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{
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public enum BodyType { Static = 0, Dynamic = 1, Kinematic = 2 }
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@@ -497,6 +497,12 @@ namespace GlitchyEngine.World
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if (RuntimeBody != null)
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Box2D.Body.SetAngularVelocity(RuntimeBody, velocity);
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}
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public void Dispose()
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{
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if (RuntimeBody != null && ScriptEngine.Context?.[Friend]_physicsWorld2D != null)
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Box2D.World.DestroyBody(ScriptEngine.Context.[Friend]_physicsWorld2D, RuntimeBody);
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}
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}
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/*struct InternalBug
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