Texture inheritance for materials, also script access

This commit is contained in:
Simon Lübeß
2025-03-01 00:03:38 +01:00
parent 824c19c0b2
commit b5088329f5
13 changed files with 470 additions and 82 deletions
@@ -440,14 +440,14 @@ namespace GlitchyEngine.Renderer
if (shaderStage.HasFlag(.Vertex))
{
_vsShaderResources[slot] = textureBinding._nativeShaderResourceView;
_vsSamplers[slot] = textureBinding._nativeSamplerState;
_vsShaderResources[slot] = textureBinding?._nativeShaderResourceView;
_vsSamplers[slot] = textureBinding?._nativeSamplerState;
}
if (shaderStage.HasFlag(.Pixel))
{
_psShaderResources[slot] = textureBinding._nativeShaderResourceView;
_psSamplers[slot] = textureBinding._nativeSamplerState;
_psShaderResources[slot] = textureBinding?._nativeShaderResourceView;
_psSamplers[slot] = textureBinding?._nativeSamplerState;
}
}
+228 -68
View File
@@ -21,10 +21,10 @@ public class Material : Asset
private Effect _effect ~ _?.ReleaseRef();
private Dictionary<String, (AssetHandle<Texture> Handle, TextureDimension Dimension, int32? groupTarget)> _textures = new .() ~ DeleteDictionaryAndKeys!(_);
private Dictionary<StringView, BufferVariable> _variables = new .() ~ delete _;
private TextureCollection _textureCollection ~ delete _;
private BufferCollection _bufferCollection ~ _?.ReleaseRef();
public Effect Effect
@@ -64,39 +64,9 @@ public class Material : Asset
}
private void Init()
{
decltype(_textures) newTextures = new .();
// Get texture slots from effect
for(let (name, effectTexture) in _effect.Textures)
{
// TODO: We need to be able to define default textures in the shader.
// At least things like "Black", "White", "Normal"
// At best whole paths. Shouldn't be that hard to do...
AssetHandle<Texture> textureHandle = .Invalid;
int32? groupTarget = null;
if (_textures.TryGetValue(name, let oldMaterialTexture))
{
textureHandle = oldMaterialTexture.Handle;
groupTarget = oldMaterialTexture.groupTarget;
}
if (textureHandle.IsValid)
{
if (textureHandle.Dimension != effectTexture.TextureDimension)
textureHandle = .Invalid;
}
newTextures[new String(name)] = (textureHandle, effectTexture.TextureDimension, groupTarget);
}
DeleteDictionaryAndKeys!(_textures);
_textures = newTextures;
//InitRawData();
{
InitBuffers();
InitTextures();
}
private void InitBuffers()
@@ -142,6 +112,61 @@ public class Material : Asset
}
}
private void InitTextures()
{
delete _textureCollection;
_textureCollection = new TextureCollection(_parent?._textureCollection);
if (_parent == null)
{
for(let (name, effectTexture) in _effect.Textures)
{
// TODO: We need to be able to define default textures in the shader.
// At least things like "Black", "White", "Normal"
// At best whole paths. Shouldn't be that hard to do...
AssetHandle<Texture> textureHandle = .Invalid;
int32? groupTarget = null;
if (textureHandle.IsValid)
{
if (textureHandle.Dimension != effectTexture.TextureDimension)
textureHandle = .Invalid;
}
int32 textureSlot = -1;
// TODO: This is a hack, because PsSlot and VsSlot actually break because they are references to dictionary items which sometimes get reallocated...
// But it is enough for now to detect if the slot exists.
if (effectTexture.PsSlot != null)
{
textureSlot = (.)_effect.PixelShader.Textures[name].Index;
}
else if (effectTexture.VsSlot != null)
{
textureSlot = (.)_effect.VertexShader.Textures[name].Index;
}
Log.EngineLogger.AssertDebug(textureSlot != -1);
_textureCollection.AddTexture(name, effectTexture.TextureDimension, textureSlot, textureHandle, groupTarget);
}
}
else
{
for(let (name, entry) in _parent._textureCollection.[Friend]_entries)
{
TextureCollection.TextureFlags flags = .Unset;
if (entry.Flags.HasFlag(.Locked))
{
flags |= .Locked | .Readonly;
}
_textureCollection.AddTexture(name, entry.Dimension, entry.TextureSlot, .Invalid, null, flags);
}
}
}
/**
* Binds the materials Shaders and Parameters to the given context.
*/
@@ -149,24 +174,6 @@ public class Material : Asset
{
Debug.Profiler.ProfileRendererFunction!();
// TODO: Bind textures, don't go through effect for that
for(let (name, texture) in _textures)
{
switch (texture.Dimension)
{
//case .Texture1D, .Texture1DArray:
case .Texture2D, .Texture2DArray:
AssetHandle<Texture2D> handle2D = .(texture.Handle);
_effect.SetTexture(name, handle2D);
case .TextureCube, .TextureCubeArray:
AssetHandle<TextureCube> cubeHandle = .(texture.Handle);
_effect.SetTexture(name, cubeHandle);
//case .Texture3D:
default:
Log.EngineLogger.Error("Tryied to bind undefined texture dimension!");
}
}
for (let (bufferName, buffer) in _bufferCollection)
{
if (let cbuffer = buffer as ConstantBuffer)
@@ -175,32 +182,31 @@ public class Material : Asset
}
}
/*for(let (name, variable) in _variables)
{
variable.Variable.SetRawData(RawPointer!<uint8>(variable.Offset));
}*/
//_effect.ApplyChanges();
_effect.Bind();
RenderCommand.BindConstantBuffers(_bufferCollection);
_textureCollection.Bind();
}
/** @brief Sets a texture of the material.
* @param name The name of the texture to set.
* @param texture The texture to bind to the effect.
*/
public void SetTexture(String name, AssetHandle<Texture> texture, int32? groupTargetIndex = null)
public Result<void, TextureCollection.SetTextureError> SetTexture(StringView name, AssetHandle<Texture> texture, int32? groupTargetIndex = null)
{
if(_textures.TryGetValue(name, var entry))
{
_textures[name].Handle = texture;
_textures[name].groupTarget = groupTargetIndex;
}
else
{
Log.EngineLogger.Error($"Material doesn't have the texture slot \"{name}\"");
}
return _textureCollection.SetTexture(name, texture, groupTargetIndex);
}
public Result<AssetHandle<Texture>, TextureCollection.SetTextureError> GetTexture(StringView name, out int32? groupTargetIndex)
{
return _textureCollection.GetTexture(name, out groupTargetIndex);
}
public Result<void, TextureCollection.SetTextureError> ResetTexture(StringView name)
{
return _textureCollection.ResetTexture(name);
}
private mixin SetVariable(StringView name, var value)
@@ -306,3 +312,157 @@ public class Material : Asset
}
}
}
public class TextureCollection
{
public enum TextureFlags
{
None = 0x0,
/// The texture slot is dirty and needs to be sent do the GPU.
Dirty = 0x1,
/// The texture slot is locked, its value cannot be overwritten in child materials.
Locked = 0x2,
/// (For inherited textures only) The texture slot doesn't override the value set in the parent material.
Unset = 0x4,
/// The texture slots value cannot be changed. (i.e. it is locked in the parent material)
Readonly = 0x8
}
private struct TextureEntry
{
public AssetHandle<Texture> TextureHandle;
public int32? groupTarget;
public TextureDimension Dimension;
public TextureFlags Flags;
public int32 TextureSlot;
}
protected int _generation = 0;
protected int _parentGeneration = 0;
private TextureCollection _parent;
private Dictionary<String, TextureEntry> _entries = new .() ~ DeleteDictionaryAndKeys!(_);
public enum SetTextureError
{
TextureNotFound,
DimensionMismatch,
TextureSlotReadonly
}
public this(TextureCollection parent = null)
{
_parent = parent;
}
internal void AddTexture(StringView name, TextureDimension dimension, int32 slot, AssetHandle<Texture> texture, int32? groupTargetIndex = null, TextureFlags flags = .None)
{
_entries.Add(new String(name),
TextureEntry() {
TextureHandle = texture,
groupTarget = groupTargetIndex,
Dimension = dimension,
TextureSlot = slot,
Flags = flags
});
}
public Result<void, SetTextureError> SetTexture(StringView name, AssetHandle<Texture> texture, int32? groupTargetIndex = null)
{
if (_entries.TryGetRefAlt(name, ?, let entry))
{
if (entry.Flags.HasFlag(.Readonly))
{
return .Err(.TextureSlotReadonly);
}
Texture textureAsset = texture.Get();
if (textureAsset != null && textureAsset.Dimension != entry.Dimension)
{
return .Err(.DimensionMismatch);
}
entry.TextureHandle = texture;
// TODO: Assert group target index
// We have to figure out how to properly use/pass them anyway
entry.groupTarget = groupTargetIndex;
Enum.ClearFlag(ref entry.Flags, .Unset);
Enum.SetFlag(ref entry.Flags, .Dirty);
return .Ok;
}
return .Err(.TextureNotFound);
}
public Result<AssetHandle<Texture>, SetTextureError> GetTexture(StringView name, out int32? groupTargetIndex)
{
if (_entries.TryGetRefAlt(name, ?, let entry))
{
if (entry.Flags.HasFlag(.Unset) && _parent != null)
{
return _parent.GetTexture(name, out groupTargetIndex);
}
groupTargetIndex = entry.groupTarget;
return entry.TextureHandle;
}
groupTargetIndex = -1;
return .Err(.TextureNotFound);
}
public Result<void, SetTextureError> ResetTexture(StringView name)
{
if (_entries.TryGetRefAlt(name, ?, let entry))
{
if (entry.Flags.HasFlag(.Readonly))
{
return .Err(.TextureSlotReadonly);
}
entry.TextureHandle = .Invalid;
entry.groupTarget = null;
Enum.SetFlag(ref entry.Flags, .Unset | .Dirty);
return .Ok;
}
return .Err(.TextureNotFound);
}
public void Bind()
{
for (var (name, entry) in _entries)
{
AssetHandle<Texture> handle = entry.TextureHandle;
TextureCollection parentCollection = _parent;
TextureFlags flags = entry.Flags;
// If necessary, look for a texture in the parent collection
while (flags.HasFlag(.Unset) && parentCollection != null)
{
TextureEntry parentEntry = parentCollection._entries[name];
handle = parentEntry.TextureHandle;
parentCollection = parentCollection._parent;
flags = parentEntry.Flags;
}
Texture texture = handle.Get();
using (let viewBinding = texture?.GetViewBinding())
{
RenderCommand.BindTexture(viewBinding, entry.TextureSlot, .All);
}
}
}
protected extern Result<void> SetTexturePlatform();
}
+65 -3
View File
@@ -76,6 +76,8 @@ static class ScriptGlue
}
}
public static Event<delegate void()> OnRegisterNativeCalls ~ _.Dispose();
public static void Init()
{
RegisterCalls();
@@ -104,6 +106,7 @@ static class ScriptGlue
[RegisterMethod]
private static void RegisterCalls()
{
OnRegisterNativeCalls.Invoke();
}
private static void RegisterComponent<T>(StringView cSharpClassName = "") where T : struct, new
@@ -1191,6 +1194,23 @@ static class ScriptGlue
assetId = meshRenderer.Material;
}
[RegisterCall("ScriptGlue::MeshRenderer_GetSharedMaterial")]
static void MeshRenderer_GetSharedMaterial(UUID entityId, out AssetHandle assetId)
{
MeshRendererComponent* meshRenderer = GetComponentSafe<MeshRendererComponent>(entityId);
Material material = GetAssetOrThrow!<Material>((AssetHandle)meshRenderer.Material);
if (material.IsRuntimeInstance)
{
assetId = material.Parent.Handle;
}
else
{
assetId = meshRenderer.Material;
}
}
[RegisterCall("ScriptGlue::MeshRenderer_SetMaterial")]
static void MeshRenderer_SetMaterial(UUID entityId, AssetHandle assetId)
{
@@ -1429,7 +1449,7 @@ static class ScriptGlue
Mono.mono_free(rawVariableName);
}
[RegisterCall("ScriptGlue::Material_ResetVariable")]
static void Material_ResetVariable(AssetHandle assetHandle, MonoString* managedVariableName)
{
@@ -1442,6 +1462,49 @@ static class ScriptGlue
Mono.mono_free(rawVariableName);
}
[RegisterCall("ScriptGlue::Material_SetTexture")]
static void Material_SetTexture(AssetHandle materialHandle, MonoString* managedVariableName, AssetHandle textureHandle)
{
Material material = GetAssetOrThrow!<Material>(materialHandle);
char8* rawVariableName = Mono.mono_string_to_utf8(managedVariableName);
material.SetTexture(StringView(rawVariableName), textureHandle);
Mono.mono_free(rawVariableName);
}
[RegisterCall("ScriptGlue::Material_GetTexture")]
static void Material_GetTexture(AssetHandle materialHandle, MonoString* managedVariableName, out AssetHandle textureHandle)
{
Material material = GetAssetOrThrow!<Material>(materialHandle);
char8* rawVariableName = Mono.mono_string_to_utf8(managedVariableName);
var v = material.GetTexture(StringView(rawVariableName), ?);
if (v case .Err(let err))
{
ThrowInvalidOperationException(scope $"Error while getting texture from material {err}");
}
textureHandle = v.Value;
Mono.mono_free(rawVariableName);
}
[RegisterCall("ScriptGlue::Material_ResetTexture")]
static void Material_ResetTexture(AssetHandle materialHandle, MonoString* managedVariableName)
{
Material material = GetAssetOrThrow!<Material>(materialHandle);
char8* rawVariableName = Mono.mono_string_to_utf8(managedVariableName);
material.ResetTexture(StringView(rawVariableName));
Mono.mono_free(rawVariableName);
}
#endregion
#region ImGui Extension
@@ -1452,10 +1515,9 @@ static class ScriptGlue
ImGui.ImGui.ListElementGrabber();
}
#endregion
private static void RegisterCall<T>(String name, T method) where T : var
public static void RegisterCall<T>(String name, T method) where T : var
{
Mono.mono_add_internal_call(scope $"GlitchyEngine.{name}", (void*)method);
}