mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Texture inheritance for materials, also script access
This commit is contained in:
@@ -476,10 +476,11 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
|
||||
materialFile.Textures = new .();
|
||||
materialFile.Variables = new .();
|
||||
|
||||
for (let (slotName, texture) in material.[Friend]_textures)
|
||||
// TODO: Fix
|
||||
/*for (let (slotName, texture) in material.[Friend]_textures)
|
||||
{
|
||||
materialFile.Textures.Add(new String(slotName), texture.Handle);
|
||||
}
|
||||
}*/
|
||||
|
||||
Effect effect = material.Effect;
|
||||
|
||||
|
||||
@@ -19,6 +19,13 @@ namespace GlitchyEditor.EditWindows
|
||||
{
|
||||
private static uint32 TableId;
|
||||
|
||||
public static this()
|
||||
{
|
||||
ScriptGlue.OnRegisterNativeCalls.Add(new () => {
|
||||
ScriptGlue.RegisterCall<function bool(ref AssetHandle)>("ScriptGlue::ImGuiExtension_ShowAssetDropTarget", => ShowAssetDropTarget);
|
||||
});
|
||||
}
|
||||
|
||||
public static void ShowComponents(Entity entity, Type componentType = null)
|
||||
{
|
||||
float cellPaddingY = ImGui.GetTextLineHeight() / 3.0f;
|
||||
@@ -497,8 +504,10 @@ namespace GlitchyEditor.EditWindows
|
||||
ShowAssetDropTarget<Material>(ref spriteRendererComponent.Material);
|
||||
}
|
||||
|
||||
private static void ShowAssetDropTarget(ref AssetHandle target)
|
||||
private static bool ShowAssetDropTarget(ref AssetHandle target)
|
||||
{
|
||||
bool changed = false;
|
||||
|
||||
Asset currentAsset = Content.GetAsset(target);
|
||||
|
||||
StringView identifier = currentAsset?.Identifier ?? (target.IsValid ? "<Missing Asset>" : "None");
|
||||
@@ -521,10 +530,13 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
// TODO: Somehow validate the type, please!
|
||||
target = (AssetHandle)Content.LoadAsset(path);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
ImGui.EndDragDropTarget();
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
private static void ShowAssetDropTarget<T>(ref AssetHandle<T> target) where T : Asset
|
||||
|
||||
@@ -207,7 +207,6 @@ class EditorContentManager : IContentManager
|
||||
{
|
||||
delete key;
|
||||
}
|
||||
delete:append _;
|
||||
};
|
||||
|
||||
private append List<IAssetImporter> _assetImporters = .() ~ ClearAndDeleteItems!(_);
|
||||
|
||||
@@ -440,14 +440,14 @@ namespace GlitchyEngine.Renderer
|
||||
|
||||
if (shaderStage.HasFlag(.Vertex))
|
||||
{
|
||||
_vsShaderResources[slot] = textureBinding._nativeShaderResourceView;
|
||||
_vsSamplers[slot] = textureBinding._nativeSamplerState;
|
||||
_vsShaderResources[slot] = textureBinding?._nativeShaderResourceView;
|
||||
_vsSamplers[slot] = textureBinding?._nativeSamplerState;
|
||||
}
|
||||
|
||||
if (shaderStage.HasFlag(.Pixel))
|
||||
{
|
||||
_psShaderResources[slot] = textureBinding._nativeShaderResourceView;
|
||||
_psSamplers[slot] = textureBinding._nativeSamplerState;
|
||||
_psShaderResources[slot] = textureBinding?._nativeShaderResourceView;
|
||||
_psSamplers[slot] = textureBinding?._nativeSamplerState;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,10 +21,10 @@ public class Material : Asset
|
||||
|
||||
private Effect _effect ~ _?.ReleaseRef();
|
||||
|
||||
private Dictionary<String, (AssetHandle<Texture> Handle, TextureDimension Dimension, int32? groupTarget)> _textures = new .() ~ DeleteDictionaryAndKeys!(_);
|
||||
|
||||
private Dictionary<StringView, BufferVariable> _variables = new .() ~ delete _;
|
||||
|
||||
private TextureCollection _textureCollection ~ delete _;
|
||||
|
||||
private BufferCollection _bufferCollection ~ _?.ReleaseRef();
|
||||
|
||||
public Effect Effect
|
||||
@@ -65,38 +65,8 @@ public class Material : Asset
|
||||
|
||||
private void Init()
|
||||
{
|
||||
decltype(_textures) newTextures = new .();
|
||||
|
||||
// Get texture slots from effect
|
||||
for(let (name, effectTexture) in _effect.Textures)
|
||||
{
|
||||
// TODO: We need to be able to define default textures in the shader.
|
||||
// At least things like "Black", "White", "Normal"
|
||||
// At best whole paths. Shouldn't be that hard to do...
|
||||
|
||||
AssetHandle<Texture> textureHandle = .Invalid;
|
||||
int32? groupTarget = null;
|
||||
|
||||
if (_textures.TryGetValue(name, let oldMaterialTexture))
|
||||
{
|
||||
textureHandle = oldMaterialTexture.Handle;
|
||||
groupTarget = oldMaterialTexture.groupTarget;
|
||||
}
|
||||
|
||||
if (textureHandle.IsValid)
|
||||
{
|
||||
if (textureHandle.Dimension != effectTexture.TextureDimension)
|
||||
textureHandle = .Invalid;
|
||||
}
|
||||
|
||||
newTextures[new String(name)] = (textureHandle, effectTexture.TextureDimension, groupTarget);
|
||||
}
|
||||
|
||||
DeleteDictionaryAndKeys!(_textures);
|
||||
_textures = newTextures;
|
||||
|
||||
//InitRawData();
|
||||
InitBuffers();
|
||||
InitTextures();
|
||||
}
|
||||
|
||||
private void InitBuffers()
|
||||
@@ -142,6 +112,61 @@ public class Material : Asset
|
||||
}
|
||||
}
|
||||
|
||||
private void InitTextures()
|
||||
{
|
||||
delete _textureCollection;
|
||||
_textureCollection = new TextureCollection(_parent?._textureCollection);
|
||||
|
||||
if (_parent == null)
|
||||
{
|
||||
for(let (name, effectTexture) in _effect.Textures)
|
||||
{
|
||||
// TODO: We need to be able to define default textures in the shader.
|
||||
// At least things like "Black", "White", "Normal"
|
||||
// At best whole paths. Shouldn't be that hard to do...
|
||||
AssetHandle<Texture> textureHandle = .Invalid;
|
||||
int32? groupTarget = null;
|
||||
|
||||
if (textureHandle.IsValid)
|
||||
{
|
||||
if (textureHandle.Dimension != effectTexture.TextureDimension)
|
||||
textureHandle = .Invalid;
|
||||
}
|
||||
|
||||
int32 textureSlot = -1;
|
||||
|
||||
// TODO: This is a hack, because PsSlot and VsSlot actually break because they are references to dictionary items which sometimes get reallocated...
|
||||
// But it is enough for now to detect if the slot exists.
|
||||
if (effectTexture.PsSlot != null)
|
||||
{
|
||||
textureSlot = (.)_effect.PixelShader.Textures[name].Index;
|
||||
}
|
||||
else if (effectTexture.VsSlot != null)
|
||||
{
|
||||
textureSlot = (.)_effect.VertexShader.Textures[name].Index;
|
||||
}
|
||||
|
||||
Log.EngineLogger.AssertDebug(textureSlot != -1);
|
||||
|
||||
_textureCollection.AddTexture(name, effectTexture.TextureDimension, textureSlot, textureHandle, groupTarget);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(let (name, entry) in _parent._textureCollection.[Friend]_entries)
|
||||
{
|
||||
TextureCollection.TextureFlags flags = .Unset;
|
||||
|
||||
if (entry.Flags.HasFlag(.Locked))
|
||||
{
|
||||
flags |= .Locked | .Readonly;
|
||||
}
|
||||
|
||||
_textureCollection.AddTexture(name, entry.Dimension, entry.TextureSlot, .Invalid, null, flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Binds the materials Shaders and Parameters to the given context.
|
||||
*/
|
||||
@@ -149,24 +174,6 @@ public class Material : Asset
|
||||
{
|
||||
Debug.Profiler.ProfileRendererFunction!();
|
||||
|
||||
// TODO: Bind textures, don't go through effect for that
|
||||
for(let (name, texture) in _textures)
|
||||
{
|
||||
switch (texture.Dimension)
|
||||
{
|
||||
//case .Texture1D, .Texture1DArray:
|
||||
case .Texture2D, .Texture2DArray:
|
||||
AssetHandle<Texture2D> handle2D = .(texture.Handle);
|
||||
_effect.SetTexture(name, handle2D);
|
||||
case .TextureCube, .TextureCubeArray:
|
||||
AssetHandle<TextureCube> cubeHandle = .(texture.Handle);
|
||||
_effect.SetTexture(name, cubeHandle);
|
||||
//case .Texture3D:
|
||||
default:
|
||||
Log.EngineLogger.Error("Tryied to bind undefined texture dimension!");
|
||||
}
|
||||
}
|
||||
|
||||
for (let (bufferName, buffer) in _bufferCollection)
|
||||
{
|
||||
if (let cbuffer = buffer as ConstantBuffer)
|
||||
@@ -175,32 +182,31 @@ public class Material : Asset
|
||||
}
|
||||
}
|
||||
|
||||
/*for(let (name, variable) in _variables)
|
||||
{
|
||||
variable.Variable.SetRawData(RawPointer!<uint8>(variable.Offset));
|
||||
}*/
|
||||
|
||||
//_effect.ApplyChanges();
|
||||
_effect.Bind();
|
||||
|
||||
RenderCommand.BindConstantBuffers(_bufferCollection);
|
||||
|
||||
_textureCollection.Bind();
|
||||
|
||||
}
|
||||
|
||||
/** @brief Sets a texture of the material.
|
||||
* @param name The name of the texture to set.
|
||||
* @param texture The texture to bind to the effect.
|
||||
*/
|
||||
public void SetTexture(String name, AssetHandle<Texture> texture, int32? groupTargetIndex = null)
|
||||
public Result<void, TextureCollection.SetTextureError> SetTexture(StringView name, AssetHandle<Texture> texture, int32? groupTargetIndex = null)
|
||||
{
|
||||
if(_textures.TryGetValue(name, var entry))
|
||||
{
|
||||
_textures[name].Handle = texture;
|
||||
_textures[name].groupTarget = groupTargetIndex;
|
||||
return _textureCollection.SetTexture(name, texture, groupTargetIndex);
|
||||
}
|
||||
else
|
||||
|
||||
public Result<AssetHandle<Texture>, TextureCollection.SetTextureError> GetTexture(StringView name, out int32? groupTargetIndex)
|
||||
{
|
||||
Log.EngineLogger.Error($"Material doesn't have the texture slot \"{name}\"");
|
||||
return _textureCollection.GetTexture(name, out groupTargetIndex);
|
||||
}
|
||||
|
||||
public Result<void, TextureCollection.SetTextureError> ResetTexture(StringView name)
|
||||
{
|
||||
return _textureCollection.ResetTexture(name);
|
||||
}
|
||||
|
||||
private mixin SetVariable(StringView name, var value)
|
||||
@@ -306,3 +312,157 @@ public class Material : Asset
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TextureCollection
|
||||
{
|
||||
public enum TextureFlags
|
||||
{
|
||||
None = 0x0,
|
||||
/// The texture slot is dirty and needs to be sent do the GPU.
|
||||
Dirty = 0x1,
|
||||
/// The texture slot is locked, its value cannot be overwritten in child materials.
|
||||
Locked = 0x2,
|
||||
/// (For inherited textures only) The texture slot doesn't override the value set in the parent material.
|
||||
Unset = 0x4,
|
||||
/// The texture slots value cannot be changed. (i.e. it is locked in the parent material)
|
||||
Readonly = 0x8
|
||||
}
|
||||
|
||||
private struct TextureEntry
|
||||
{
|
||||
public AssetHandle<Texture> TextureHandle;
|
||||
public int32? groupTarget;
|
||||
public TextureDimension Dimension;
|
||||
public TextureFlags Flags;
|
||||
public int32 TextureSlot;
|
||||
}
|
||||
|
||||
protected int _generation = 0;
|
||||
protected int _parentGeneration = 0;
|
||||
private TextureCollection _parent;
|
||||
|
||||
private Dictionary<String, TextureEntry> _entries = new .() ~ DeleteDictionaryAndKeys!(_);
|
||||
|
||||
public enum SetTextureError
|
||||
{
|
||||
TextureNotFound,
|
||||
DimensionMismatch,
|
||||
TextureSlotReadonly
|
||||
}
|
||||
|
||||
public this(TextureCollection parent = null)
|
||||
{
|
||||
_parent = parent;
|
||||
}
|
||||
|
||||
internal void AddTexture(StringView name, TextureDimension dimension, int32 slot, AssetHandle<Texture> texture, int32? groupTargetIndex = null, TextureFlags flags = .None)
|
||||
{
|
||||
_entries.Add(new String(name),
|
||||
TextureEntry() {
|
||||
TextureHandle = texture,
|
||||
groupTarget = groupTargetIndex,
|
||||
Dimension = dimension,
|
||||
TextureSlot = slot,
|
||||
Flags = flags
|
||||
});
|
||||
}
|
||||
|
||||
public Result<void, SetTextureError> SetTexture(StringView name, AssetHandle<Texture> texture, int32? groupTargetIndex = null)
|
||||
{
|
||||
if (_entries.TryGetRefAlt(name, ?, let entry))
|
||||
{
|
||||
if (entry.Flags.HasFlag(.Readonly))
|
||||
{
|
||||
return .Err(.TextureSlotReadonly);
|
||||
}
|
||||
|
||||
Texture textureAsset = texture.Get();
|
||||
|
||||
if (textureAsset != null && textureAsset.Dimension != entry.Dimension)
|
||||
{
|
||||
return .Err(.DimensionMismatch);
|
||||
}
|
||||
|
||||
entry.TextureHandle = texture;
|
||||
|
||||
// TODO: Assert group target index
|
||||
// We have to figure out how to properly use/pass them anyway
|
||||
|
||||
entry.groupTarget = groupTargetIndex;
|
||||
|
||||
Enum.ClearFlag(ref entry.Flags, .Unset);
|
||||
Enum.SetFlag(ref entry.Flags, .Dirty);
|
||||
|
||||
return .Ok;
|
||||
}
|
||||
|
||||
return .Err(.TextureNotFound);
|
||||
}
|
||||
|
||||
public Result<AssetHandle<Texture>, SetTextureError> GetTexture(StringView name, out int32? groupTargetIndex)
|
||||
{
|
||||
if (_entries.TryGetRefAlt(name, ?, let entry))
|
||||
{
|
||||
if (entry.Flags.HasFlag(.Unset) && _parent != null)
|
||||
{
|
||||
return _parent.GetTexture(name, out groupTargetIndex);
|
||||
}
|
||||
|
||||
groupTargetIndex = entry.groupTarget;
|
||||
|
||||
return entry.TextureHandle;
|
||||
}
|
||||
|
||||
groupTargetIndex = -1;
|
||||
|
||||
return .Err(.TextureNotFound);
|
||||
}
|
||||
|
||||
public Result<void, SetTextureError> ResetTexture(StringView name)
|
||||
{
|
||||
if (_entries.TryGetRefAlt(name, ?, let entry))
|
||||
{
|
||||
if (entry.Flags.HasFlag(.Readonly))
|
||||
{
|
||||
return .Err(.TextureSlotReadonly);
|
||||
}
|
||||
|
||||
entry.TextureHandle = .Invalid;
|
||||
entry.groupTarget = null;
|
||||
|
||||
Enum.SetFlag(ref entry.Flags, .Unset | .Dirty);
|
||||
|
||||
return .Ok;
|
||||
}
|
||||
|
||||
return .Err(.TextureNotFound);
|
||||
}
|
||||
|
||||
public void Bind()
|
||||
{
|
||||
for (var (name, entry) in _entries)
|
||||
{
|
||||
AssetHandle<Texture> handle = entry.TextureHandle;
|
||||
TextureCollection parentCollection = _parent;
|
||||
TextureFlags flags = entry.Flags;
|
||||
|
||||
// If necessary, look for a texture in the parent collection
|
||||
while (flags.HasFlag(.Unset) && parentCollection != null)
|
||||
{
|
||||
TextureEntry parentEntry = parentCollection._entries[name];
|
||||
handle = parentEntry.TextureHandle;
|
||||
parentCollection = parentCollection._parent;
|
||||
flags = parentEntry.Flags;
|
||||
}
|
||||
|
||||
Texture texture = handle.Get();
|
||||
|
||||
using (let viewBinding = texture?.GetViewBinding())
|
||||
{
|
||||
RenderCommand.BindTexture(viewBinding, entry.TextureSlot, .All);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected extern Result<void> SetTexturePlatform();
|
||||
}
|
||||
@@ -76,6 +76,8 @@ static class ScriptGlue
|
||||
}
|
||||
}
|
||||
|
||||
public static Event<delegate void()> OnRegisterNativeCalls ~ _.Dispose();
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
RegisterCalls();
|
||||
@@ -104,6 +106,7 @@ static class ScriptGlue
|
||||
[RegisterMethod]
|
||||
private static void RegisterCalls()
|
||||
{
|
||||
OnRegisterNativeCalls.Invoke();
|
||||
}
|
||||
|
||||
private static void RegisterComponent<T>(StringView cSharpClassName = "") where T : struct, new
|
||||
@@ -1191,6 +1194,23 @@ static class ScriptGlue
|
||||
assetId = meshRenderer.Material;
|
||||
}
|
||||
|
||||
[RegisterCall("ScriptGlue::MeshRenderer_GetSharedMaterial")]
|
||||
static void MeshRenderer_GetSharedMaterial(UUID entityId, out AssetHandle assetId)
|
||||
{
|
||||
MeshRendererComponent* meshRenderer = GetComponentSafe<MeshRendererComponent>(entityId);
|
||||
|
||||
Material material = GetAssetOrThrow!<Material>((AssetHandle)meshRenderer.Material);
|
||||
|
||||
if (material.IsRuntimeInstance)
|
||||
{
|
||||
assetId = material.Parent.Handle;
|
||||
}
|
||||
else
|
||||
{
|
||||
assetId = meshRenderer.Material;
|
||||
}
|
||||
}
|
||||
|
||||
[RegisterCall("ScriptGlue::MeshRenderer_SetMaterial")]
|
||||
static void MeshRenderer_SetMaterial(UUID entityId, AssetHandle assetId)
|
||||
{
|
||||
@@ -1442,6 +1462,49 @@ static class ScriptGlue
|
||||
Mono.mono_free(rawVariableName);
|
||||
}
|
||||
|
||||
[RegisterCall("ScriptGlue::Material_SetTexture")]
|
||||
static void Material_SetTexture(AssetHandle materialHandle, MonoString* managedVariableName, AssetHandle textureHandle)
|
||||
{
|
||||
Material material = GetAssetOrThrow!<Material>(materialHandle);
|
||||
|
||||
char8* rawVariableName = Mono.mono_string_to_utf8(managedVariableName);
|
||||
|
||||
material.SetTexture(StringView(rawVariableName), textureHandle);
|
||||
|
||||
Mono.mono_free(rawVariableName);
|
||||
}
|
||||
|
||||
[RegisterCall("ScriptGlue::Material_GetTexture")]
|
||||
static void Material_GetTexture(AssetHandle materialHandle, MonoString* managedVariableName, out AssetHandle textureHandle)
|
||||
{
|
||||
Material material = GetAssetOrThrow!<Material>(materialHandle);
|
||||
|
||||
char8* rawVariableName = Mono.mono_string_to_utf8(managedVariableName);
|
||||
|
||||
var v = material.GetTexture(StringView(rawVariableName), ?);
|
||||
|
||||
if (v case .Err(let err))
|
||||
{
|
||||
ThrowInvalidOperationException(scope $"Error while getting texture from material {err}");
|
||||
}
|
||||
|
||||
textureHandle = v.Value;
|
||||
|
||||
Mono.mono_free(rawVariableName);
|
||||
}
|
||||
|
||||
[RegisterCall("ScriptGlue::Material_ResetTexture")]
|
||||
static void Material_ResetTexture(AssetHandle materialHandle, MonoString* managedVariableName)
|
||||
{
|
||||
Material material = GetAssetOrThrow!<Material>(materialHandle);
|
||||
|
||||
char8* rawVariableName = Mono.mono_string_to_utf8(managedVariableName);
|
||||
|
||||
material.ResetTexture(StringView(rawVariableName));
|
||||
|
||||
Mono.mono_free(rawVariableName);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ImGui Extension
|
||||
@@ -1452,10 +1515,9 @@ static class ScriptGlue
|
||||
ImGui.ImGui.ListElementGrabber();
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
private static void RegisterCall<T>(String name, T method) where T : var
|
||||
public static void RegisterCall<T>(String name, T method) where T : var
|
||||
{
|
||||
Mono.mono_add_internal_call(scope $"GlitchyEngine.{name}", (void*)method);
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using GlitchyEngine.Core;
|
||||
using GlitchyEngine.Extensions;
|
||||
using GlitchyEngine.Graphics;
|
||||
using GlitchyEngine.Math;
|
||||
using GlitchyEngine.Math.Attributes;
|
||||
using ImGuiNET;
|
||||
@@ -570,6 +571,10 @@ internal class EntityEditor
|
||||
{
|
||||
newValue = ShowComponentDropTarget(fieldName, fieldType, reference, attributes);
|
||||
}
|
||||
else if (fieldType.IsSubclassOf(typeof(Asset)))
|
||||
{
|
||||
newValue = ShowAssetDropTarget(fieldName, fieldType, reference, attributes);
|
||||
}
|
||||
else if (fieldType == typeof(string))
|
||||
{
|
||||
newValue = ShowStringEditor(reference, fieldType, fieldName, attributes);
|
||||
@@ -864,6 +869,38 @@ internal class EntityEditor
|
||||
return newValue;
|
||||
}
|
||||
|
||||
private static object? ShowAssetDropTarget(string fieldName, Type fieldType, object? currentValue, IEnumerable<Attribute>? attributes)
|
||||
{
|
||||
object? newValue = DidNotChange;
|
||||
|
||||
string fieldId = StartNewProperty(fieldName, attributes);
|
||||
|
||||
Asset? asset = currentValue as Asset;
|
||||
|
||||
UUID uuid = asset?.UUID ?? UUID.Zero;
|
||||
|
||||
if (ImGuiExtension.ShowAssetDropTarget(ref uuid))
|
||||
{
|
||||
if (uuid == UUID.Zero)
|
||||
{
|
||||
newValue = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
newValue = ActivatorExtension.CreateEngineObject(fieldType, uuid);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Exception(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return newValue;
|
||||
}
|
||||
|
||||
private static object? ShowEntityDropTarget(string fieldName, Type fieldType, object? currentValue, IEnumerable<Attribute>? attributes)
|
||||
{
|
||||
object? newValue = DidNotChange;
|
||||
|
||||
@@ -51,6 +51,43 @@ public static class ActivatorExtension
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an instance of the given type inheriting from engine object and sets it's id.
|
||||
/// </summary>
|
||||
/// <param name="engineObjectType">The type of the engine object.</param>
|
||||
/// <param name="objectId">The objects id.</param>
|
||||
/// <returns>An instance of the engine object type; or <see langword="null"/> if the creation failed.</returns>
|
||||
internal static EngineObject? CreateEngineObject(Type engineObjectType, UUID objectId)
|
||||
{
|
||||
EngineObject? engineObject = (EngineObject?)CreateInstanceSafe(engineObjectType);
|
||||
|
||||
if (engineObject != null)
|
||||
engineObject._uuid = objectId;
|
||||
|
||||
return engineObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an instance of the given type inheriting from engine object and sets it's id.
|
||||
/// </summary>
|
||||
/// <param name="engineObjectType">The type of the engine object.</param>
|
||||
/// <param name="objectId">The objects id.</param>
|
||||
/// <returns>An instance of the engine object type; or <see langword="null"/> if the creation failed.</returns>
|
||||
internal static T? CreateEngineObject<T>(Type engineObjectType, UUID objectId) where T : EngineObject
|
||||
{
|
||||
if (!typeof(T).IsAssignableFrom(engineObjectType))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
EngineObject? engineObject = (EngineObject?)CreateInstanceSafe(engineObjectType);
|
||||
|
||||
if (engineObject != null)
|
||||
engineObject._uuid = objectId;
|
||||
|
||||
return (T?)engineObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an instance of the given component type and sets it's entities id.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using GlitchyEngine.Core;
|
||||
using GlitchyEngine.Math;
|
||||
using ImGuiNET;
|
||||
|
||||
@@ -74,6 +75,11 @@ public static class ImGuiExtension
|
||||
ScriptGlue.ImGuiExtension_ListElementGrabber();
|
||||
}
|
||||
|
||||
public static bool ShowAssetDropTarget(ref UUID uuid)
|
||||
{
|
||||
return ScriptGlue.ImGuiExtension_ShowAssetDropTarget(ref uuid);
|
||||
}
|
||||
|
||||
public static bool Checkbox2(string label, ref bool2 value) => CheckboxN(2, label, ref value.X);
|
||||
public static bool Checkbox3(string label, ref bool3 value) => CheckboxN(3, label, ref value.X);
|
||||
public static bool Checkbox4(string label, ref bool4 value) => CheckboxN(4, label, ref value.X);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Diagnostics.SymbolStore;
|
||||
using GlitchyEngine.Core;
|
||||
using GlitchyEngine.Math;
|
||||
|
||||
namespace GlitchyEngine.Graphics;
|
||||
@@ -20,4 +21,25 @@ public class Material : Asset
|
||||
{
|
||||
ScriptGlue.Material_ResetVariable(_uuid, name);
|
||||
}
|
||||
|
||||
public void SetTexture(string name, Texture? texture)
|
||||
{
|
||||
ScriptGlue.Material_SetTexture(_uuid, name, texture?._uuid ?? UUID.Zero);
|
||||
}
|
||||
|
||||
public Texture? GetTexture(string name)
|
||||
{
|
||||
ScriptGlue.Material_GetTexture(_uuid, name, out UUID textureId);
|
||||
|
||||
// TODO: Support different texture types?
|
||||
return new Texture
|
||||
{
|
||||
_uuid = textureId
|
||||
};
|
||||
}
|
||||
|
||||
public void ResetTexture(string name)
|
||||
{
|
||||
ScriptGlue.Material_ResetTexture(_uuid, name);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,16 @@ namespace GlitchyEngine.Graphics;
|
||||
public class MeshRenderer : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the Material of this <see cref="MeshRenderer"/>.
|
||||
/// Gets or sets the instance Material of this <see cref="MeshRenderer"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If you get the <see cref="Material"/> and it is not yet a runtime-instance,
|
||||
/// a new runtime-instance will be created and returned in its place.
|
||||
/// If you get the <see cref="GlitchyEngine.Graphics.Material"/> and it is not yet a runtime-instance,
|
||||
/// a new runtime-instance will be created and returned in its place. If you want to get the actual material instance,
|
||||
/// use <see cref="SharedMaterial"/> instead.
|
||||
/// <para>
|
||||
/// <b>Note:</b> While the behaviour differs for getting <see cref="SharedMaterial"/> and <see cref="Material"/>,
|
||||
/// the setter behaves identical for both properties.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public Material Material
|
||||
{
|
||||
@@ -24,4 +29,30 @@ public class MeshRenderer : Component
|
||||
}
|
||||
set => ScriptGlue.MeshRenderer_SetMaterial(_uuid, value._uuid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the shared Material of this <see cref="MeshRenderer"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// In contrast to the <see cref="Material"/>-property this will not create a new runtime-instance and instead
|
||||
/// always return the actual Material-Asset.
|
||||
/// Making changes to the instance returned by this property will have global effect.
|
||||
/// <see cref="GlitchyEngine.Graphics.Material"/> is used (and obviously instances/children of it).
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// <b>Note:</b> While the behaviour differs for getting <see cref="SharedMaterial"/> and <see cref="Material"/>,
|
||||
/// the setter behaves identical for both properties.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public Material SharedMaterial
|
||||
{
|
||||
get
|
||||
{
|
||||
ScriptGlue.MeshRenderer_GetSharedMaterial(_uuid, out UUID materialHandle);
|
||||
|
||||
return new Material { _uuid = materialHandle };
|
||||
}
|
||||
set => ScriptGlue.MeshRenderer_SetMaterial(_uuid, value._uuid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace GlitchyEngine.Graphics;
|
||||
|
||||
public class Texture : Asset
|
||||
{
|
||||
|
||||
}
|
||||
@@ -13,6 +13,7 @@ namespace GlitchyEngine;
|
||||
|
||||
/// <summary>
|
||||
/// All methods in here are glued to the ScriptGlue.bf in the engine.
|
||||
/// TODO: This could be auto-generated fairly easily
|
||||
/// </summary>
|
||||
internal static class ScriptGlue
|
||||
{
|
||||
@@ -321,6 +322,8 @@ internal static class ScriptGlue
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern void MeshRenderer_SetMaterial(UUID entityId, UUID materialId);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern void MeshRenderer_GetSharedMaterial(UUID entityId, out UUID materialId);
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -404,6 +407,15 @@ internal static class ScriptGlue
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern bool Material_ResetVariable(UUID assetId, string variableName);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern bool Material_SetTexture(UUID materialId, string textureName, UUID textureId);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern bool Material_GetTexture(UUID materialId, string textureName, out UUID textureId);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern bool Material_ResetTexture(UUID materialId, string textureName);
|
||||
|
||||
#endregion
|
||||
|
||||
#region ImGui
|
||||
@@ -411,5 +423,8 @@ internal static class ScriptGlue
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern void ImGuiExtension_ListElementGrabber();
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal static extern bool ImGuiExtension_ShowAssetDropTarget(ref UUID assetId);
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user