From b84ce5e482358a748b55d91ee0edc773a3bc3e28 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Simon=20L=C3=BCbe=C3=9F?= Date: Sun, 18 Feb 2024 00:51:53 +0100 Subject: [PATCH] File filter for open and save scene --- GlitchyEditor/src/EditorLayer.bf | 2 ++ 1 file changed, 2 insertions(+) diff --git a/GlitchyEditor/src/EditorLayer.bf b/GlitchyEditor/src/EditorLayer.bf index d804010..1dff2c2 100644 --- a/GlitchyEditor/src/EditorLayer.bf +++ b/GlitchyEditor/src/EditorLayer.bf @@ -1153,6 +1153,7 @@ namespace GlitchyEditor SaveFileDialog sfd = scope .(); sfd.InitialDirectory = _currentProject.AssetsFolder; + sfd.SetFilter("scene file (*.scene)|*.scene"); if (sfd.ShowDialog() case .Ok(let result) && result == .OK) { @@ -1166,6 +1167,7 @@ namespace GlitchyEditor { OpenFileDialog ofd = scope .(); ofd.InitialDirectory = _currentProject.AssetsFolder; + ofd.SetFilter("scene file (*.scene)|*.scene"); if (ofd.ShowDialog() case .Ok(let result) && result == .OK) {