Moved Components to their respective namespaces

This commit is contained in:
Simon Lübeß
2023-12-15 14:53:10 +01:00
parent 66281ebddb
commit b884ee8303
8 changed files with 8 additions and 14 deletions
+1 -1
View File
@@ -631,7 +631,7 @@ static class ScriptEngine
s_EngineObject = new ScriptClass("GlitchyEngine.Core", "EngineObject", s_CoreAssemblyImage, .Class);
s_EntityRoot = new ScriptClass("GlitchyEngine", "Entity", s_CoreAssemblyImage, .Entity);
s_ComponentRoot = new ScriptClass("GlitchyEngine.Components", "Component", s_CoreAssemblyImage, .Component);
s_ComponentRoot = new ScriptClass("GlitchyEngine.Core", "Component", s_CoreAssemblyImage, .Component);
// Editor classes
s_EntityEditor = new ScriptClass("GlitchyEngine.Editor", "EntityEditor", s_CoreAssemblyImage, .Class);
+2 -2
View File
@@ -64,8 +64,8 @@ static class ScriptGlue
s_HasComponentMethods.Clear();
s_RemoveComponentMethods.Clear();
RegisterComponent<TransformComponent>("GlitchyEngine.Transform");
RegisterComponent<Rigidbody2DComponent>("GlitchyEngine.Rigidbody2D");
RegisterComponent<TransformComponent>("GlitchyEngine.Core.Transform");
RegisterComponent<Rigidbody2DComponent>("GlitchyEngine.Physics.Rigidbody2D");
}
[RegisterMethod]