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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Moved Components to their respective namespaces
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@@ -631,7 +631,7 @@ static class ScriptEngine
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s_EngineObject = new ScriptClass("GlitchyEngine.Core", "EngineObject", s_CoreAssemblyImage, .Class);
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s_EngineObject = new ScriptClass("GlitchyEngine.Core", "EngineObject", s_CoreAssemblyImage, .Class);
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s_EntityRoot = new ScriptClass("GlitchyEngine", "Entity", s_CoreAssemblyImage, .Entity);
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s_EntityRoot = new ScriptClass("GlitchyEngine", "Entity", s_CoreAssemblyImage, .Entity);
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s_ComponentRoot = new ScriptClass("GlitchyEngine.Components", "Component", s_CoreAssemblyImage, .Component);
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s_ComponentRoot = new ScriptClass("GlitchyEngine.Core", "Component", s_CoreAssemblyImage, .Component);
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// Editor classes
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// Editor classes
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s_EntityEditor = new ScriptClass("GlitchyEngine.Editor", "EntityEditor", s_CoreAssemblyImage, .Class);
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s_EntityEditor = new ScriptClass("GlitchyEngine.Editor", "EntityEditor", s_CoreAssemblyImage, .Class);
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@@ -64,8 +64,8 @@ static class ScriptGlue
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s_HasComponentMethods.Clear();
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s_HasComponentMethods.Clear();
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s_RemoveComponentMethods.Clear();
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s_RemoveComponentMethods.Clear();
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RegisterComponent<TransformComponent>("GlitchyEngine.Transform");
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RegisterComponent<TransformComponent>("GlitchyEngine.Core.Transform");
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RegisterComponent<Rigidbody2DComponent>("GlitchyEngine.Rigidbody2D");
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RegisterComponent<Rigidbody2DComponent>("GlitchyEngine.Physics.Rigidbody2D");
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}
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}
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[RegisterMethod]
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[RegisterMethod]
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@@ -1,6 +1,4 @@
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using GlitchyEngine.Core;
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namespace GlitchyEngine.Core;
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namespace GlitchyEngine.Components;
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/// <summary>
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/// <summary>
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/// The base class for all Components.
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/// The base class for all Components.
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@@ -1,8 +1,6 @@
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using GlitchyEngine.Components;
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using GlitchyEngine.Core;
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using GlitchyEngine.Math;
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using GlitchyEngine.Math;
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namespace GlitchyEngine;
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namespace GlitchyEngine.Core;
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/// <summary>
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/// <summary>
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/// Represents the position, rotation and scale of an entity in the world.
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/// Represents the position, rotation and scale of an entity in the world.
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@@ -6,7 +6,6 @@ using System.Linq;
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using System.Numerics;
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using System.Numerics;
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using System.Reflection;
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using System.Reflection;
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using System.Text;
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using System.Text;
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using GlitchyEngine.Components;
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using GlitchyEngine.Core;
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using GlitchyEngine.Core;
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using GlitchyEngine.Extensions;
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using GlitchyEngine.Extensions;
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using GlitchyEngine.Math;
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using GlitchyEngine.Math;
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@@ -1,6 +1,5 @@
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using System;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using GlitchyEngine.Components;
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using GlitchyEngine.Core;
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using GlitchyEngine.Core;
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using GlitchyEngine.Extensions;
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using GlitchyEngine.Extensions;
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@@ -250,7 +249,7 @@ public class Entity : EngineObject
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}
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}
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/// <summary>
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/// <summary>
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/// Gets the <see cref="GlitchyEngine.Transform"/> <see cref="Component"/> of this <see cref="Entity"/>.
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/// Gets the <see cref="Core.Transform"/> <see cref="Component"/> of this <see cref="Entity"/>.
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/// </summary>
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/// </summary>
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public Transform Transform => GetComponent<Transform>();
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public Transform Transform => GetComponent<Transform>();
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@@ -1,5 +1,4 @@
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using GlitchyEngine.Components;
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using GlitchyEngine.Core;
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using GlitchyEngine.Core;
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namespace GlitchyEngine.Physics;
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namespace GlitchyEngine.Physics;
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@@ -1,6 +1,7 @@
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using GlitchyEngine.Core;
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using GlitchyEngine.Math;
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using GlitchyEngine.Math;
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namespace GlitchyEngine.Components;
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namespace GlitchyEngine.Physics;
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/// <summary>
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/// <summary>
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/// Rigid body component for 2D physics.
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/// Rigid body component for 2D physics.
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