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https://github.com/aharabada/glitchy-engine-beef.git
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GlitchyEngineHelper project
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@@ -1,5 +1,5 @@
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FileVersion = 1
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FileVersion = 1
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Dependencies = {GlitchLog = "*", corlib = "*", DirectX = "*", DirectXTK = "*", FreeType = "*", cgltf-beef = "*", msdfgen-beef = "*", ImGui = "*", ImGuiImplDX11 = "*", ImGuiImplWin32 = "*", ImGuizmo = "*", Beefy2D = "*", LodePng = "*"}
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Dependencies = {GlitchLog = "*", corlib = "*", DirectX = "*", DirectXTK = "*", FreeType = "*", cgltf-beef = "*", msdfgen-beef = "*", ImGui = "*", ImGuiImplDX11 = "*", ImGuiImplWin32 = "*", ImGuizmo = "*", Beefy2D = "*", LodePng = "*", GlitchyEngineHelper = "*"}
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[Project]
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[Project]
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Name = "GlitchyEngine"
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Name = "GlitchyEngine"
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@@ -0,0 +1,10 @@
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FileVersion = 1
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Dependencies = {corlib = "*", corlib = "*"}
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[Project]
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Name = "GlitchyEngineHelper"
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TargetType = "BeefLib"
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StartupObject = "GlitchyEngineHelper.Program"
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[Configs.Debug.Win64]
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LibPaths = ["$(ProjectDir)/out/build/x64-debug/GlitchyEngineHelper.lib"]
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# CMakeList.txt : CMake project for GlitchyEngineHelper, include source and define
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# project specific logic here.
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#
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cmake_minimum_required (VERSION 3.15)
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project ("GlitchyEngineHelper")
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# Add source to this project's executable.
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add_library (GlitchyEngineHelper "GlitchyEngineHelper.cpp" "GlitchyEngineHelper.h" "vendor/xxHash/xxhash.c" "vendor/xxHash/xxhash.h")
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# Use statically linked multithreaded MSVC runtime
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set_property(TARGET GlitchyEngineHelper PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreadedDebug")
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#$<$<CONFIG:Debug>:Debug>
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{
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"version": 3,
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"configurePresets": [
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{
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"name": "windows-base",
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"hidden": true,
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/out/build/${presetName}",
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"installDir": "${sourceDir}/out/install/${presetName}",
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"cacheVariables": {
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"CMAKE_C_COMPILER": "cl.exe",
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"CMAKE_CXX_COMPILER": "cl.exe"
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},
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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"rhs": "Windows"
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}
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},
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{
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"name": "x64-debug",
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"displayName": "x64 Debug",
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"inherits": "windows-base",
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"architecture": {
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"value": "x64",
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"strategy": "external"
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},
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "x64-release",
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"displayName": "x64 Release",
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"inherits": "x64-debug",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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"name": "x86-debug",
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"displayName": "x86 Debug",
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"inherits": "windows-base",
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"architecture": {
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"value": "x86",
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"strategy": "external"
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},
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "x86-release",
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"displayName": "x86 Release",
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"inherits": "x86-debug",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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}
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]
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}
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// GlitchyEngineHelper.cpp : Defines the entry point for the application.
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//
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#include "GlitchyEngineHelper.h"
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using namespace std;
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GE_EXPORT int GE_CALLTYPE test(int x, int y)
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{
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return x + y;
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}
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GE_EXPORT XXH64_hash_t bla(void* buffer, size_t size, XXH64_hash_t seed)
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{
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return XXH64(buffer, size, seed);
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}
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// GlitchyEngineHelper.h : Include file for standard system include files,
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// or project specific include files.
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#pragma once
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#define GE_EXPORT extern "C" __declspec(dllexport)
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#define GE_CALLTYPE __stdcall
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#include "vendor/xxHash/xxhash.h"
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// TODO: Reference additional headers your program requires here.
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using System;
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using System.Interop;
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namespace xxHash
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{
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struct XXH64_hash : uint64{}
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static
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{
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[LinkName(.C)]
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public static extern XXH64_hash XXH64(void* buffer, c_size size, XXH64_hash seed = 0);
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}
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static class xxHash
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{
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[Inline]
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public static XXH64_hash ComputeHash(StringView string, XXH64_hash seed = 0)
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{
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return XXH64(string.Ptr, (.)string.Length, seed);
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}
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}
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}
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+1
Submodule GlitchyEngineHelper/vendor/xxHash added at b51ffce602
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