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Clear log on play option
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@@ -818,6 +818,9 @@ namespace GlitchyEditor
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private void OnScenePlay()
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{
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Log.EngineLogger.AssertDebug(_scriptSerializer.SerializedObjectCount == 0, "Somehow some entities are serialized.");
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if (Application.Instance.Settings.EditorSettings.ClearLogOnPlay)
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Editor.Instance.LogWindow.ClearLog();
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_scriptSerializer.SerializeScriptInstances();
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