mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Fixed referencing entities and components that are not the script owners entity
This commit is contained in:
@@ -282,6 +282,41 @@ static class ScriptEngine
|
||||
_entityScriptInstances[entityId] = null;
|
||||
}
|
||||
|
||||
/// Returns an instance that can be used as a reference to the entity with the given ID in Scripts
|
||||
private static MonoObject* GetOrCreateScriptReferenceInstance(UUID entityId)
|
||||
{
|
||||
MonoObject* referencedEntity = GetManagedInstance(entityId);
|
||||
|
||||
if (referencedEntity == null)
|
||||
{
|
||||
referencedEntity = s_EntityRoot.CreateInstance(entityId, let exception);
|
||||
|
||||
if (exception != null)
|
||||
ScriptEngine.HandleMonoException(exception, null);
|
||||
}
|
||||
|
||||
return referencedEntity;
|
||||
}
|
||||
|
||||
/// Creates an instance of the given component class referencing the specified entity instance.
|
||||
private static MonoObject* CreateComponentReferenceInstance(ScriptClass componentClass, MonoObject* entityReferenceInstance)
|
||||
{
|
||||
MonoObject* componentInstance = componentClass.CreateInstance();
|
||||
|
||||
// TODO: We could cache the property, but this might be fine
|
||||
MonoProperty* entityProperty = Mono.mono_class_get_property_from_name(componentClass.[Friend]_monoClass, "Entity");
|
||||
|
||||
MonoObject* exception = null;
|
||||
|
||||
#unwarn
|
||||
Mono.mono_property_set_value(entityProperty, componentInstance, (void**)&entityReferenceInstance, &exception);
|
||||
|
||||
if (exception != null)
|
||||
ScriptEngine.HandleMonoException((MonoException*)exception, null);
|
||||
|
||||
return componentInstance;
|
||||
}
|
||||
|
||||
public static void CopyEditorFieldsToInstance(Entity entity, ScriptComponent* script)
|
||||
{
|
||||
Log.EngineLogger.AssertDebug(script.Instance != null);
|
||||
@@ -304,8 +339,30 @@ static class ScriptEngine
|
||||
// But here its just easier to always use the script instance.
|
||||
// Obviously breaks once we support multiple scripts per entity.
|
||||
UUID referencedId = field.GetData<UUID>();
|
||||
MonoObject* referencedEntity = GetManagedInstance(referencedId);
|
||||
MonoObject* referencedEntity = GetOrCreateScriptReferenceInstance(referencedId);
|
||||
|
||||
script.Instance.SetFieldValue(scriptField, referencedEntity);
|
||||
case .Component:
|
||||
// Get or create entity reference
|
||||
UUID referencedId = field.GetData<UUID>();
|
||||
MonoObject* referencedEntity = GetOrCreateScriptReferenceInstance(referencedId);
|
||||
|
||||
MonoType* fieldMonoType = scriptField.GetMonoType();
|
||||
|
||||
SharpType componentType = ScriptEngine.GetSharpType(fieldMonoType);
|
||||
|
||||
var componentClass = ComponentClasses[componentType.FullName];
|
||||
|
||||
MonoObject* componentInstance = CreateComponentReferenceInstance(componentClass, referencedEntity);
|
||||
|
||||
script.Instance.SetFieldValue(scriptField, componentInstance);
|
||||
|
||||
componentType.ReleaseRef();
|
||||
default:
|
||||
script.Instance.SetFieldValue(scriptField, field._data);
|
||||
}
|
||||
}
|
||||
}
|
||||
case .Component:
|
||||
// We create a new instance of a component class
|
||||
MonoType* type = scriptField.GetMonoType();
|
||||
@@ -606,11 +663,12 @@ static class ScriptEngine
|
||||
return _entityFields[uuid];
|
||||
}
|
||||
|
||||
/// Returns the script instance or null.
|
||||
public static MonoObject* GetManagedInstance(UUID entityId)
|
||||
{
|
||||
if (_entityScriptInstances.TryGetValue(entityId, let scriptInstance))
|
||||
return scriptInstance.MonoInstance;
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user