Editor window

This commit is contained in:
Simon Lübeß
2022-02-28 18:08:13 +01:00
parent c80ca4d9a1
commit ba5ccd7107
4 changed files with 52 additions and 61 deletions
@@ -5,32 +5,19 @@ using GlitchyEngine.Math;
namespace GlitchyEditor.EditWindows
{
class ComponentEditWindow
class ComponentEditWindow : EditorWindow
{
public const String s_WindowTitle = "Components";
private Editor _editor;
private bool _open = true;
public Editor Editor => _editor;
public bool Open
{
get => _open;
set => _open = value;
}
public this(Editor editor)
{
_editor = editor;
}
public void Show()
protected override void InternalShow()
{
if(!_open)
return;
if(!ImGui.Begin(s_WindowTitle, &_open, .None))
{
ImGui.End();
@@ -0,0 +1,31 @@
namespace GlitchyEditor.EditWindows
{
abstract class EditorWindow
{
protected Editor _editor;
protected bool _open = true;
protected bool _hasFocus;
public bool Open
{
get => _open;
set => _open = value;
}
public bool HasFocus
{
get => _hasFocus;
}
public void Show()
{
if(!_open)
return;
InternalShow();
}
protected abstract void InternalShow();
}
}
@@ -10,35 +10,22 @@ namespace GlitchyEditor.EditWindows
using internal GlitchyEditor;
/// A window for viewing and editing the scene hierarchy
class EntityHierarchyWindow
class EntityHierarchyWindow : EditorWindow
{
public const String s_WindowTitle = "Entity Hierarchy";
private Editor _editor;
/// Buffer for the entity search string.
private char8[64] _entitySearchChars;
private bool _open = true;
public Editor Editor => _editor;
public bool Open
{
get => _open;
set => _open = value;
}
public this(Editor editor)
{
_editor = editor;
}
public void Show()
protected override void InternalShow()
{
if(!_open)
return;
if(!ImGui.Begin(s_WindowTitle, &_open, .MenuBar))
{
ImGui.End();
@@ -8,32 +8,16 @@ using ImGuizmo;
namespace GlitchyEditor.EditWindows
{
class SceneViewportWindow
class SceneViewportWindow : EditorWindow
{
private Editor _editor;
public Camera _camera;
public const String s_WindowTitle = "Scene";
private bool _open = true;
private RenderTarget2D _renderTarget ~ _?.ReleaseRef();
private bool _hasFocus;
public Event<EventHandler<Vector2>> ViewportSizeChangedEvent ~ _.Dispose();
public bool Open
{
get => _open;
set => _open = value;
}
public bool HasFocus
{
get => _hasFocus;
}
public RenderTarget2D RenderTarget
{
get => _renderTarget;
@@ -54,11 +38,8 @@ namespace GlitchyEditor.EditWindows
private ImGui.Vec2 oldViewportSize;
private bool viewPortChanged;
public void Show()
protected override void InternalShow()
{
if(!_open)
return;
ImGui.PushStyleVar(.WindowPadding, ImGui.Vec2(1, 1));
defer ImGui.PopStyleVar();
@@ -83,6 +64,20 @@ namespace GlitchyEditor.EditWindows
ImGui.Image(_renderTarget, viewportSize);
}
DrawImGuizmo(viewportSize);
ImGui.End();
if(oldViewportSize != viewportSize)
{
ViewportSizeChangedEvent.Invoke(this, (Vector2)viewportSize);
viewPortChanged = true;
oldViewportSize = viewportSize;
}
}
private void DrawImGuizmo(ImGui.Vec2 viewportSize)
{
ImGuizmo.SetDrawlist();
var topLeft = ImGui.GetWindowPos();
@@ -112,15 +107,6 @@ namespace GlitchyEditor.EditWindows
transformCmp.LocalTransform = transform;
}
ImGui.End();
if(oldViewportSize != viewportSize)
{
ViewportSizeChangedEvent.Invoke(this, (Vector2)viewportSize);
viewPortChanged = true;
oldViewportSize = viewportSize;
}
}
}
}