Get/Set FixedRotation in play mode

This commit is contained in:
Simon Lübeß
2024-01-26 12:51:29 +01:00
parent d4d6cc8e38
commit bc535ddc26
6 changed files with 58 additions and 5 deletions
+14
View File
@@ -574,6 +574,20 @@ static class ScriptGlue
rigidBody.SetAngularVelocity(velocity);
}
[RegisterCall("ScriptGlue::Rigidbody2D_IsFixedRotation")]
static void Rigidbody2D_IsFixedRotation(UUID entityId, out bool isFixedRotation)
{
Rigidbody2DComponent* rigidBody = GetComponentSafe<Rigidbody2DComponent>(entityId);
isFixedRotation = rigidBody.FixedRotation;
}
[RegisterCall("ScriptGlue::Rigidbody2D_SetFixedRotation")]
static void Rigidbody2D_SetFixedRotation(UUID entityId, in bool isFixedRotation)
{
Rigidbody2DComponent* rigidBody = GetComponentSafe<Rigidbody2DComponent>(entityId);
rigidBody.FixedRotation = isFixedRotation;
}
#endregion Rigidbody2D
#region Camera