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Get/Set FixedRotation in play mode
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@@ -587,7 +587,9 @@ class SceneSerializer
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Deserialize.Value(reader, "BodyType", out component.BodyType);
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reader.EntryEnd();
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Deserialize.Value(reader, "FixedRotation", out component.FixedRotation);
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bool fixedRotation = false;
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Deserialize.Value(reader, "FixedRotation", out fixedRotation);
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component.FixedRotation = fixedRotation;
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return .Ok;
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}));
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