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Get/Set FixedRotation in play mode
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@@ -112,7 +112,13 @@ internal static class ScriptGlue
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_GetAngularVelocity(UUID entityId, out float velocity);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_IsFixedRotation(UUID entityId, out bool isFixedRotation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_SetFixedRotation(UUID entityId, in bool isFixedRotation);
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#endregion RigidBody2D
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#region Camera
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