Get/Set FixedRotation in play mode

This commit is contained in:
Simon Lübeß
2024-01-26 12:51:29 +01:00
parent d4d6cc8e38
commit bc535ddc26
6 changed files with 58 additions and 5 deletions
+6
View File
@@ -112,7 +112,13 @@ internal static class ScriptGlue
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_GetAngularVelocity(UUID entityId, out float velocity);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_IsFixedRotation(UUID entityId, out bool isFixedRotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_SetFixedRotation(UUID entityId, in bool isFixedRotation);
#endregion RigidBody2D
#region Camera