Add / Remove Components

This commit is contained in:
Simon Lübeß
2022-04-10 12:18:43 +02:00
parent af37154071
commit bca72cf0d4
4 changed files with 302 additions and 192 deletions
@@ -0,0 +1,21 @@
namespace System
{
extension String
{
[Inline]
public void CopyTo(Span<char8> target)
{
CopyTo(target.Ptr, target.Length);
}
[Inline]
public void CopyTo(char8* target, int targetLength)
{
int copiedChars = Math.Min(targetLength - 1, Length);
Internal.MemCpy(target, Ptr, copiedChars);
target[copiedChars] = '\0';
}
}
}
+91 -9
View File
@@ -6,8 +6,19 @@ namespace ImGui
{
extension ImGui
{
// TODO: Color-functions
extension Vec2
{
public static explicit operator Vector2(Vec2 v) => .(v.x, v.y);
public static explicit operator Vec2(Vector2 v) => .(v.X, v.Y);
}
extension Vec4
{
public static explicit operator Vector4(Vec4 v) => .(v.x, v.y, v.z, v.w);
public static explicit operator Vec4(Vector4 v) => .(v.X, v.Y, v.Z, v.W);
}
// TODO: Color-functions
public static bool ColorEdit3(char* label, ref ColorRGB col, ColorEditFlags flags = (ColorEditFlags) 0) => ColorEdit3Impl(label, *(float[3]*)&col, flags);
public static bool ColorEdit3(char* label, ref ColorRGBA col, ColorEditFlags flags = (ColorEditFlags) 0) => ColorEdit3Impl(label, *(float[3]*)&col, flags);
@@ -29,16 +40,87 @@ namespace ImGui
/// Releases references that accumulated calls like ImGui::Image
protected internal static extern void CleanupFrame();
extension Vec2
/// Control to edit a vector 3 with drag functionality and reset buttons
public static bool EditVector3(StringView label, ref Vector3 value, Vector3 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f)
{
public static explicit operator Vector2(Vec2 v) => .(v.x, v.y);
public static explicit operator Vec2(Vector2 v) => .(v.X, v.Y);
}
bool changed = false;
extension Vec4
{
public static explicit operator Vector4(Vec4 v) => .(v.x, v.y, v.z, v.w);
public static explicit operator Vec4(Vector4 v) => .(v.X, v.Y, v.Z, v.W);
PushID(label);
defer PopID();
Columns(2);
defer Columns(1);
SetColumnWidth(0, columnWidth);
TextUnformatted(label);
NextColumn();
PushMultiItemsWidths(3, CalcItemWidth());
PushStyleVar(.ItemSpacing, Vec2.Zero);
defer PopStyleVar();
float lineHeight = GetFont().FontSize + GetStyle().FramePadding.y * 2.0f;
ImGui.Vec2 buttonSize = .(lineHeight + 3.0f, lineHeight);
PushStyleColor(.Button, Color(230, 25, 45).Value);
PushStyleColor(.ButtonHovered, Color(150, 25, 45).Value);
PushStyleColor(.ButtonActive, Color(230, 120, 130).Value);
if (Button("X", buttonSize))
{
value.X = resetValues.X;
changed = true;
}
SameLine();
if (DragFloat("##X", &value.X, dragSpeed))
changed = true;
PopItemWidth();
SameLine();
PopStyleColor(3);
PushStyleColor(.Button, Color(50, 190, 15).Value);
PushStyleColor(.ButtonHovered, Color(50, 120, 15).Value);
PushStyleColor(.ButtonActive, Color(116, 190, 99).Value);
if (Button("Y", buttonSize))
{
value.Y = resetValues.Y;
changed = true;
}
SameLine();
if (DragFloat("##Y", &value.Y, dragSpeed))
changed = true;
PopItemWidth();
SameLine();
PopStyleColor(3);
PushStyleColor(.Button, Color(55, 55, 230).Value);
PushStyleColor(.ButtonHovered, Color(55, 55, 150).Value);
PushStyleColor(.ButtonActive, Color(90, 90, 230).Value);
if (Button("Z", buttonSize))
{
value.Z = resetValues.Z;
changed = true;
}
SameLine();
if (DragFloat("##Z", &value.Z, dragSpeed))
changed = true;
PopItemWidth();
PopStyleColor(3);
return changed;
}
}
}
+13 -1
View File
@@ -4,6 +4,17 @@ using System;
namespace GlitchyEngine.World
{
[AttributeUsage(.Struct, .ReflectAttribute, ReflectUser=.Methods | .NonStaticFields)]
struct ComponentAttribute : Attribute
{
public String Name;
public this(String name)
{
Name = name;
}
}
/// If an entity has the EditorComponent it won't be displayed in the scene hierarchy.
struct EditorComponent
{
@@ -13,7 +24,8 @@ namespace GlitchyEngine.World
}
}
[Component("Sprite Renderer")]
struct SpriterRendererComponent : IDisposableComponent
{
public Texture2D Sprite = null;