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https://github.com/aharabada/glitchy-engine-beef.git
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Engine barely starts again
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@@ -63,13 +63,14 @@ class ShaderLoader : IProcessedAssetLoader
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if (vertexShaderBindPoint != -1 && vertexShader != null)
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{
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vertexShader.Textures.Add(textureName, (.)vertexShaderBindPoint, entry.BoundTexture, dimension);
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entry.VsSlot = vertexShader.Textures[textureName];
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entry.VsSlot = &vertexShader.Textures[textureName];
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}
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// TODO: Why is nullcheck different for vertex and pixel shader?
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if (pixelShaderBindPoint != -1)
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{
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pixelShader?.Textures.Add(textureName, (.)pixelShaderBindPoint, entry.BoundTexture, dimension);
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entry.PsSlot = pixelShader.Textures[textureName];
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entry.PsSlot = &pixelShader.Textures[textureName];
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}
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effect.Textures[textureName] = entry;
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