mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Engine barely starts again
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@@ -9,14 +9,16 @@ namespace GlitchyEngine.Renderer
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List<ResourceEntry> _textures ~ DeleteTextureEntries!(_);
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Dictionary<String, ResourceEntry*> _strToBuf ~ delete _;
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Dictionary<int, ResourceEntry*> _idxToBuf ~ delete _;
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/*Dictionary<String, ResourceEntry*> _strToBuf ~ delete _;
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Dictionary<int, ResourceEntry*> _idxToBuf ~ delete _;*/
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Dictionary<String, uint32> _strToBuf ~ delete _;
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Dictionary<int, uint32> _idxToBuf ~ delete _;
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public this()
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{
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let textures = new List<ResourceEntry>();
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let strToBuf = new Dictionary<String, ResourceEntry*>();
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let idxToBuf = new Dictionary<int, ResourceEntry*>();
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let strToBuf = new Dictionary<String, uint32>();
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let idxToBuf = new Dictionary<int, uint32>();
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_textures = textures;
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_strToBuf = strToBuf;
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@@ -31,15 +33,15 @@ namespace GlitchyEngine.Renderer
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for(let entry in entries)
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{
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delete entry.Name;
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entry.BoundTexture.Release();
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entry.BoundTexture.ReleaseRef();
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}
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delete entries;
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}
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// TODO: finish implementation (like BufferCollection)
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public ResourceEntry* this[int idx] => _idxToBuf[idx];
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public ResourceEntry* this[String name] => _strToBuf[name];
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public ref ResourceEntry this[int idx] => ref _textures[_idxToBuf[idx]];
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public ref ResourceEntry this[String name] => ref _textures[_strToBuf[name]];
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public void Add(String name, uint32 index, TextureViewBinding texture, TextureDimension dimension)
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{
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@@ -53,10 +55,8 @@ namespace GlitchyEngine.Renderer
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_textures.Add(copy);
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ResourceEntry* copyRef = &_textures.Back;
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_strToBuf.Add(copy.Name, copyRef);
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_idxToBuf.Add(copy.Index, copyRef);
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_strToBuf.Add(copy.Name, (uint32)(_textures.Count - 1));
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_idxToBuf.Add(copy.Index, (uint32)(_textures.Count - 1));
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}
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public List<ResourceEntry>.Enumerator GetEnumerator()
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