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https://github.com/aharabada/glitchy-engine-beef.git
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Subtextures
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@@ -27,8 +27,6 @@ namespace Sandbox
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OrthographicCameraController cameraController ~ delete _;
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// Font fonty ~ _.ReleaseRef();
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ColorRGBA _squareColor0 = ColorRGBA.CornflowerBlue;
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ColorRGBA _squareColor1 = {
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ColorRGBA color = ColorRGBA.White - _squareColor0;
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@@ -37,6 +35,10 @@ namespace Sandbox
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DepthStencilState _depthStencilState ~ _.ReleaseRef();
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Texture2D _spriteSheet ~ _.ReleaseRef();
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SubTexture2D _treeSprite ~ _.ReleaseRef();
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SubTexture2D _barrelSprite ~ _.ReleaseRef();
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[AllowAppend]
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public this() : base("Example")
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{
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@@ -64,16 +66,6 @@ namespace Sandbox
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blendDesc.RenderTarget[0] = .(true, .SourceAlpha, .InvertedSourceAlpha, .Add, .SourceAlpha, .InvertedSourceAlpha, .Add, .All);
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_alphaBlendState = new BlendState(blendDesc);
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/*fonty = new Font("C:\\Windows\\Fonts\\arial.ttf", 64, true, 'A', 16);
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var japanese = new Font("C:\\Windows\\Fonts\\YuGothM.ttc", 64, true, '\0', 1);
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var emojis = new Font("C:\\Windows\\Fonts\\seguiemj.ttf", 64, true, '😂' - 10, 1);
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var mathstuff = new Font("C:\\Windows\\Fonts\\cambria.ttc", 64, true, 'α', 1);
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var cascadiaCode = new Font("C:\\Windows\\Fonts\\CascadiaCode.ttf", 64, true, 'A', 1);
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fonty.Fallback = japanese..ReleaseRefNoDelete();
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japanese.Fallback = emojis..ReleaseRefNoDelete();
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emojis.Fallback = mathstuff..ReleaseRefNoDelete();
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mathstuff.Fallback = cascadiaCode..ReleaseRefNoDelete();*/
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_textureViewer = new TextureViewer();
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cameraController = new OrthographicCameraController(_context.SwapChain.AspectRatio);
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@@ -83,9 +75,14 @@ namespace Sandbox
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DepthEnabled = false
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};
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_depthStencilState = new DepthStencilState(dssDesc);
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}
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String text = new .() ~ delete _;
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_spriteSheet = new Texture2D("content/Rpg/textures/spritesheet.png");
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_spriteSheet.SamplerState = SamplerStateManager.PointClamp;
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_treeSprite = SubTexture2D.CreateFromGrid(_spriteSheet, Vector2(5, 10), Vector2(128), .(1, 2));
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_barrelSprite = SubTexture2D.CreateFromGrid(_spriteSheet, Vector2(9, 11), Vector2(128));
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}
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public override void Update(GameTime gameTime)
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{
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@@ -102,12 +99,13 @@ namespace Sandbox
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RenderCommand.SetViewport(_context.SwapChain.BackbufferViewport);
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Renderer2D.Stats.Reset();
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Renderer2D.BeginScene(cameraController.Camera, .BackToFront);
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RenderCommand.SetBlendState(_alphaBlendState);
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RenderCommand.SetDepthStencilState(_depthStencilState);
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#if FALSE
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Renderer2D.BeginScene(cameraController.Camera, .BackToFront);
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float rotation = (float)gameTime.TotalTime.TotalSeconds;
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Renderer2D.DrawQuad(Vector3(0, 0, 1), Vector2(20), 0, _checkerTexture, .White, .(0, 0, 10, 10));
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@@ -140,6 +138,14 @@ namespace Sandbox
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//FontRenderer.DrawText(prepared, 0, 0);
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//prepared.ReleaseRef();
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Renderer2D.EndScene();
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#endif
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Renderer2D.BeginScene(cameraController.Camera, .BackToFront);
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Renderer2D.DrawQuad(Vector3(0, 0, 1), Vector2(1, 2), 0, _treeSprite);
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Renderer2D.DrawQuad(Vector3(1, 0, 1), Vector2(1, 1), 0, _barrelSprite);
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Renderer2D.EndScene();
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}
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