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ScriptCore: Added UUID.CreateNew
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namespace GlitchyEngine.Core;
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public class Application
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{
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/// <summary>
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/// Returns true when the script is running in edit mode.
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/// </summary>
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/// <seealso cref="IsPlaying"/>
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public bool IsEditor = false;
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/// <summary>
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/// Returns true when the script is running in play mode or in the player.
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/// </summary>
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/// <seealso cref="IsEditor"/>
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public bool IsPlaying = false;
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}
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