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Added rudimentary DepthStencilTarget
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@@ -19,6 +19,8 @@ namespace GlitchyEngine.Renderer
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public extern void Clear(RenderTarget renderTarget, ColorRGBA clearColor);
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public extern void Clear(DepthStencilTarget target, float depthValue, uint8 stencilValue, DepthStencilClearFlag clearFlags);
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public extern void DrawIndexed(GeometryBinding geometry);
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public extern void DrawInstanced(GeometryBinding geometry);
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