diff --git a/GlitchyEngine/src/Math/Vector2.bf b/GlitchyEngine/src/Math/Vector2.bf index 7e3761e..08d9b45 100644 --- a/GlitchyEngine/src/Math/Vector2.bf +++ b/GlitchyEngine/src/Math/Vector2.bf @@ -2,7 +2,7 @@ using System; namespace GlitchyEngine.Math { - [SwizzleVector(2, "Vector")] + //[SwizzleVector(2, "Vector")] public struct Vector2 { public const Vector2 Zero = .(0f, 0f); diff --git a/GlitchyEngine/src/Math/Vector4.bf b/GlitchyEngine/src/Math/Vector4.bf index f2caac8..8b389f6 100644 --- a/GlitchyEngine/src/Math/Vector4.bf +++ b/GlitchyEngine/src/Math/Vector4.bf @@ -2,7 +2,7 @@ using System; namespace GlitchyEngine.Math { - [SwizzleVector(4, "Vector")] + //[SwizzleVector(4, "Vector")] public struct Vector4 { public const Vector4 Zero = .(0f, 0f, 0f, 0f); diff --git a/GlitchyEngine/src/Math/Vectors/Int32_2.bf b/GlitchyEngine/src/Math/Vectors/Int32_2.bf index 7da297e..a407d93 100644 --- a/GlitchyEngine/src/Math/Vectors/Int32_2.bf +++ b/GlitchyEngine/src/Math/Vectors/Int32_2.bf @@ -8,7 +8,7 @@ namespace GlitchyEngine.Math /** * A Vector with two components of type int32. */ - [SwizzleVector(2, "Int32_")] + //[SwizzleVector(2, "Int32_")] public struct Int32_2 : IHashable { public const Int32_2 Zero = .(0, 0); diff --git a/GlitchyEngine/src/Math/Vectors/Int32_3.bf b/GlitchyEngine/src/Math/Vectors/Int32_3.bf index 0906c4b..519530c 100644 --- a/GlitchyEngine/src/Math/Vectors/Int32_3.bf +++ b/GlitchyEngine/src/Math/Vectors/Int32_3.bf @@ -8,7 +8,7 @@ namespace GlitchyEngine.Math /** * A Vector with three components of type int32. */ - [SwizzleVector(3, "Int32_")] + //[SwizzleVector(3, "Int32_")] public struct Int32_3 : IHashable { public const Int32_3 Zero = .(0, 0, 0); diff --git a/GlitchyEngine/src/Math/Vectors/Int32_4.bf b/GlitchyEngine/src/Math/Vectors/Int32_4.bf index a1016e8..a2009c6 100644 --- a/GlitchyEngine/src/Math/Vectors/Int32_4.bf +++ b/GlitchyEngine/src/Math/Vectors/Int32_4.bf @@ -8,7 +8,7 @@ namespace GlitchyEngine.Math /** * A Vector with four components of type int32. */ - [SwizzleVector(4, "Int32_")] + //[SwizzleVector(4, "Int32_")] public struct Int32_4 : IHashable { public const Int32_4 Zero = .(0, 0, 0, 0);