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@@ -4,7 +4,7 @@ using System;
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namespace GlitchyEngine.Math
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{
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[BonTarget]
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[SwizzleVector(2, "Vector")]
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[SwizzleVector(2, "GlitchyEngine.Math.Vector")]
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public struct Vector2
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{
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public const Vector2 Zero = .(0f, 0f);
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@@ -4,7 +4,7 @@ using System;
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namespace GlitchyEngine.Math
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{
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[BonTarget]
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[SwizzleVector(3, "Vector")]
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[SwizzleVector(3, "GlitchyEngine.Math.Vector")]
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public struct Vector3
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{
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public const Vector3 Zero = .(0f, 0f, 0f);
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@@ -4,7 +4,7 @@ using System;
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namespace GlitchyEngine.Math
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{
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[BonTarget]
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[SwizzleVector(4, "Vector")]
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[SwizzleVector(4, "GlitchyEngine.Math.Vector")]
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public struct Vector4
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{
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public const Vector4 Zero = .(0f, 0f, 0f, 0f);
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