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@@ -34,7 +34,9 @@ namespace GlitchyEngine.Renderer
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_rendererAPI.Init();
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}
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[Inline]
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// REPORT!!!!!!!!!
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// Inline doesn't compile
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//[Inline]
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public static void Clear(RenderTarget2D renderTarget, ColorRGBA color)
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{
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_rendererAPI.Clear(renderTarget, color);
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