Content browser

This commit is contained in:
Simon Lübeß
2022-07-25 17:03:28 +02:00
parent 0339ae4422
commit bff4418b84
21 changed files with 481 additions and 44 deletions
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@@ -0,0 +1,272 @@
using ImGui;
using System;
using System.IO;
using GlitchyEngine.Collections;
using System.Collections;
using GlitchyEngine.Renderer;
using GlitchyEngine.Math;
namespace GlitchyEditor.EditWindows
{
class ContentBrowserWindow : EditorWindow
{
// TODO: Get from project
const String ContentDirectory = "./content";
FileSystemWatcher fsw ~ {
_.StopRaisingEvents();
delete _;
};
private String _currentDirectory ~ delete _;
public static SubTexture2D s_FolderTexture;
public static SubTexture2D s_FileTexture;
public this()
{
fsw = new FileSystemWatcher(ContentDirectory);
fsw.IncludeSubdirectories = true;
fsw.OnChanged.Add(new (filename) => {
_fileSystemDirty = true;
_currentDirectoryDirty = true;
});
fsw.OnCreated.Add(new (filename) => {
_fileSystemDirty = true;
_currentDirectoryDirty = true;
});
fsw.OnDeleted.Add(new (filename) => {
_fileSystemDirty = true;
_currentDirectoryDirty = true;
});
fsw.OnRenamed.Add(new (newName, oldName) => {
_fileSystemDirty = true;
_currentDirectoryDirty = true;
});
fsw.StartRaisingEvents();
}
protected override void InternalShow()
{
if(!ImGui.Begin("Content Browser", &_open, .None))
{
ImGui.End();
return;
}
if (_fileSystemDirty)
{
BuildDirectoryTree();
_fileSystemDirty = false;
}
if (_currentDirectoryDirty)
{
BuildCurrentDirectory();
}
ImGui.Columns(2);
DrawDirectorySideBar();
ImGui.NextColumn();
DrawCurrentDirectory();
ImGui.Columns(1);
ImGui.End();
}
private bool _fileSystemDirty = true;
private bool _currentDirectoryDirty = true;
class DirectoryNode
{
public String Name ~ delete _;
public String Path ~ delete _;
}
TreeNode<DirectoryNode> directoryNames = new TreeNode<DirectoryNode>() ~ DeleteTreeAndChildren!(_);
class Entry
{
public String Name ~ delete _;
public bool IsDirectory;
}
List<Entry> _currentDirContent = new .() ~ DeleteContainerAndItems!(_);
private void BuildDirectoryTree()
{
DeleteTreeAndChildren!(directoryNames);
directoryNames = new TreeNode<DirectoryNode>();
String str = scope .(ContentDirectory);
void AddDirectoryToTree(String path, TreeNode<DirectoryNode> parentNode)
{
DirectoryNode node = new DirectoryNode();
node.Path = new String(path);
node.Name = new String();
Path.GetFileName(node.Path, node.Name);
var newNode = parentNode.AddChild(node);
String filter = scope $"{path}/*";
for (var directory in Directory.Enumerate(filter, .Directories))
{
directory.GetFilePath(str..Clear());
AddDirectoryToTree(str, newNode);
}
}
String filter = scope $"{ContentDirectory}/*";
for (var directory in Directory.Enumerate(filter, .Directories))
{
directory.GetFilePath(str..Clear());
AddDirectoryToTree(str, directoryNames);
}
}
private void BuildCurrentDirectory()
{
ClearAndDeleteItems!(_currentDirContent);
String filter = scope $"{_currentDirectory}/*";
String buffer = scope String();
for (var entry in Directory.Enumerate(filter, .Directories | .Files))
{
entry.GetFilePath(buffer..Clear());
Entry e = new Entry();
e.Name = new String();
Path.GetFileName(buffer, e.Name);
e.IsDirectory = entry.IsDirectory;
_currentDirContent.Add(e);
}
}
private void DrawDirectorySideBar()
{
for(var child in directoryNames.Children)
{
ImGuiPrintEntityTree(child);
}
}
private void ImGuiPrintEntityTree(TreeNode<DirectoryNode> tree)
{
String name = tree.Value.Name;
ImGui.TreeNodeFlags flags = .OpenOnArrow | .SpanAvailWidth;
if(tree.Children.Count == 0)
flags |= .Leaf;
if (tree.Value.Path == _currentDirectory)
{
flags |= .Selected;
}
bool isOpen = ImGui.TreeNodeEx(name, flags, $"{name}");
if (ImGui.IsItemClicked(.Left))
{
if (_currentDirectory != null)
delete _currentDirectory;
_currentDirectory = new String(tree.Value.Path);
}
if(isOpen)
{
for(var child in tree.Children)
{
ImGuiPrintEntityTree(child);
}
ImGui.TreePop();
}
}
private static Vector2 DirectoryItemSize = .(100, 100);
const Vector2 padding = .(24, 24);
private void DrawCurrentDirectory()
{
ImGui.Style* style = ImGui.GetStyle();
float window_visible_x2 = ImGui.GetWindowPos().x + ImGui.GetWindowContentRegionMax().x;
for (var entry in _currentDirContent)
{
ImGui.PushID(entry.Name);
DrawDirectoryItem(entry);
float last_button_x2 = ImGui.GetItemRectMax().x;
float next_button_x2 = last_button_x2 + style.ItemSpacing.x + DirectoryItemSize.X; // Expected position if next button was on same line
if (entry != _currentDirContent.Back && next_button_x2 < window_visible_x2)
ImGui.SameLine();
ImGui.PopID();
}
}
private void DrawDirectoryItem(Entry entry)
{
ImGui.BeginChild("item", (.)DirectoryItemSize);
SubTexture2D image = entry.IsDirectory ? s_FolderTexture : s_FileTexture;
ImGui.PushStyleColor(.Button, ImGui.Vec4(0, 0, 0, 0));
ImGui.ImageButton(image, (.)(DirectoryItemSize - padding));
if (ImGui.BeginDragDropSource())
{
String fullpath = scope $"{_currentDirectory}{Path.DirectorySeparatorChar}{entry.Name}";
ImGui.SetDragDropPayload("CONTENT_BROWSER_ITEM", fullpath.CStr(), (.)fullpath.Length, .Once);
ImGui.EndDragDropSource();
}
if (ImGui.IsItemHovered() && ImGui.IsMouseDoubleClicked(.Left))
{
EntryDoubleClicked(entry);
}
ImGui.PopStyleColor();
ImGui.TextUnformatted(entry.Name);
ImGui.EndChild();
}
private void EntryDoubleClicked(Entry entry)
{
if (entry.IsDirectory)
{
_currentDirectory.Append(Path.DirectorySeparatorChar);
_currentDirectory.Append(entry.Name);
}
}
}
}
@@ -35,12 +35,14 @@ namespace GlitchyEditor.EditWindows
_editor = editor; _editor = editor;
} }
private ImGui.Vec2 oldViewportSize; private ImGui.Vec2 oldViewportSize = .(100, 100);
private bool viewPortChanged; private bool viewPortChanged;
public uint32 SelectedEntityId; public uint32 SelectedEntityId;
public bool SelectionChanged; public bool SelectionChanged;
public Vector2 ViewportSize => (Vector2)oldViewportSize;
protected override void InternalShow() protected override void InternalShow()
{ {
ImGui.PushStyleVar(.WindowPadding, ImGui.Vec2(1, 1)); ImGui.PushStyleVar(.WindowPadding, ImGui.Vec2(1, 1));
@@ -89,6 +91,21 @@ namespace GlitchyEditor.EditWindows
//ImGui.Image(_editor.CurrentScene.[Friend]_compositeTarget.GetViewBinding(0), viewportSize); //ImGui.Image(_editor.CurrentScene.[Friend]_compositeTarget.GetViewBinding(0), viewportSize);
} }
if (ImGui.BeginDragDropTarget())
{
ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
if (payload != null)
{
Log.EngineLogger.Warning("");
StringView path = .((char8*)payload.Data, (int)payload.DataSize);
_editor.RequestOpenScene(this, path);
}
ImGui.EndDragDropTarget();
}
bool gizmoUsed = DrawImGuizmo(viewportSize); bool gizmoUsed = DrawImGuizmo(viewportSize);
MousePicking(viewportSize, gizmoUsed); MousePicking(viewportSize, gizmoUsed);
+5
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@@ -15,10 +15,12 @@ namespace GlitchyEditor
private EntityHierarchyWindow _entityHierarchyWindow ~ delete _; private EntityHierarchyWindow _entityHierarchyWindow ~ delete _;
private ComponentEditWindow _componentEditWindow ~ delete _; private ComponentEditWindow _componentEditWindow ~ delete _;
private SceneViewportWindow _sceneViewportWindow = new .(this) ~ delete _; private SceneViewportWindow _sceneViewportWindow = new .(this) ~ delete _;
private ContentBrowserWindow _contentBrowserWindow = new .() ~ delete _;
public EntityHierarchyWindow EntityHierarchyWindow => _entityHierarchyWindow; public EntityHierarchyWindow EntityHierarchyWindow => _entityHierarchyWindow;
public ComponentEditWindow ComponentEditWindow => _componentEditWindow; public ComponentEditWindow ComponentEditWindow => _componentEditWindow;
public SceneViewportWindow SceneViewportWindow => _sceneViewportWindow; public SceneViewportWindow SceneViewportWindow => _sceneViewportWindow;
public ContentBrowserWindow ContentBrowserWindow => _contentBrowserWindow;
public Scene CurrentScene public Scene CurrentScene
{ {
@@ -32,6 +34,8 @@ namespace GlitchyEditor
public EditorCamera* CurrentCamera { get; set; } public EditorCamera* CurrentCamera { get; set; }
public Event<EventHandler<StringView>> RequestOpenScene ~ _.Dispose();
/// Creates a new editor for the given world /// Creates a new editor for the given world
public this(Scene scene) public this(Scene scene)
{ {
@@ -46,6 +50,7 @@ namespace GlitchyEditor
_entityHierarchyWindow.Show(); _entityHierarchyWindow.Show();
_componentEditWindow.Show(); _componentEditWindow.Show();
_sceneViewportWindow.Show(); _sceneViewportWindow.Show();
_contentBrowserWindow.Show();
} }
} }
} }
+52
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@@ -0,0 +1,52 @@
using System;
using GlitchyEngine.Renderer;
using GlitchyEngine.Math;
using GlitchyEngine;
namespace GlitchyEditor
{
class EditorIcons : RefCounted
{
Texture2D _texture ~ _.ReleaseRef();
public SubTexture2D DirectionalLight ~ _.ReleaseRef();
public SubTexture2D Camera ~ _.ReleaseRef();
public SubTexture2D Folder ~ _.ReleaseRef();
public SubTexture2D File ~ _.ReleaseRef();
public SamplerState SamplerState
{
get => _texture.SamplerState;
set => _texture.SamplerState = value;
}
public this(String texturePath, Vector2 iconSize)
{
_texture = new Texture2D(texturePath);
Vector2 pen = .();
DirectionalLight = GetNextGridTexture(ref pen, iconSize);
Camera = GetNextGridTexture(ref pen, iconSize);
Folder = GetNextGridTexture(ref pen, iconSize);
File = GetNextGridTexture(ref pen, iconSize);
}
private SubTexture2D GetNextGridTexture(ref Vector2 pen, Vector2 iconSize)
{
SubTexture2D subTexture = .CreateFromGrid(_texture, pen, iconSize);
pen.X += 1.0f;
if (pen.X >= (_texture.Width / iconSize.X))
{
pen.X = 0;
pen.Y += 1.0f;
}
Log.EngineLogger.AssertDebug(pen.Y <=(_texture.Height / iconSize.Y));
return subTexture;
}
}
}
+42 -17
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@@ -50,9 +50,11 @@ namespace GlitchyEditor
EditorCamera _camera ~ _.Dispose(); EditorCamera _camera ~ _.Dispose();
Texture2D _editorIcons ~ _.ReleaseRef(); /*Texture2D _editorIcons ~ _.ReleaseRef();
SubTexture2D _iconDirectionalLight ~ _.ReleaseRef(); SubTexture2D _iconDirectionalLight ~ _.ReleaseRef();
SubTexture2D _iconCamera ~ _.ReleaseRef(); SubTexture2D _iconCamera ~ _.ReleaseRef();*/
EditorIcons _editorIcons ~ _.ReleaseRef();
public this() : base("Example") public this() : base("Example")
{ {
@@ -63,9 +65,9 @@ namespace GlitchyEditor
_camera = EditorCamera(Vector3(3.5f, 1.25f, 2.75f), Quaternion.FromEulerAngles(MathHelper.ToRadians(40), MathHelper.ToRadians(25), 0), MathHelper.ToRadians(75), 0.1f, 1); _camera = EditorCamera(Vector3(3.5f, 1.25f, 2.75f), Quaternion.FromEulerAngles(MathHelper.ToRadians(40), MathHelper.ToRadians(25), 0), MathHelper.ToRadians(75), 0.1f, 1);
_camera.RenderTarget = _cameraTarget; _camera.RenderTarget = _cameraTarget;
NewScene();
InitEditor(); InitEditor();
NewScene();
} }
private void InitGraphics() private void InitGraphics()
@@ -104,10 +106,16 @@ namespace GlitchyEditor
.(.R8G8B8A8_UNorm)) .(.R8G8B8A8_UNorm))
}); });
_editorIcons = new Texture2D("Textures/EditorIcons.dds"); _editorIcons = new EditorIcons("Textures/EditorIcons.dds", .(64, 64));
_editorIcons.SamplerState = SamplerStateManager.AnisotropicClamp;
ContentBrowserWindow.s_FolderTexture = _editorIcons.Folder;
ContentBrowserWindow.s_FileTexture = _editorIcons.File;
/*_editorIcons = new Texture2D("Textures/EditorIcons.dds");
_editorIcons.SamplerState = SamplerStateManager.AnisotropicClamp; _editorIcons.SamplerState = SamplerStateManager.AnisotropicClamp;
_iconDirectionalLight = .CreateFromGrid(_editorIcons, .(0, 0), .(64, 64)); _iconDirectionalLight = .CreateFromGrid(_editorIcons, .(0, 0), .(64, 64));
_iconCamera = .CreateFromGrid(_editorIcons, .(1, 0), .(64, 64)); _iconCamera = .CreateFromGrid(_editorIcons, .(1, 0), .(64, 64));*/
} }
private void InitEditor() private void InitEditor()
@@ -115,6 +123,10 @@ namespace GlitchyEditor
_editor = new Editor(_scene); _editor = new Editor(_scene);
_editor.SceneViewportWindow.ViewportSizeChangedEvent.Add(new (s, e) => ViewportSizeChanged(s, e)); _editor.SceneViewportWindow.ViewportSizeChangedEvent.Add(new (s, e) => ViewportSizeChanged(s, e));
_editor.CurrentCamera = &_camera; _editor.CurrentCamera = &_camera;
_editor.RequestOpenScene.Add(new (s, fileName) => {
LoadSceneFile(fileName);
});
} }
public override void Update(GameTime gameTime) public override void Update(GameTime gameTime)
@@ -178,7 +190,7 @@ namespace GlitchyEditor
Matrix world = Billboard(transform.WorldTransform); Matrix world = Billboard(transform.WorldTransform);
float alpha = CalculateAlpha(transform.WorldTransform.Translation); float alpha = CalculateAlpha(transform.WorldTransform.Translation);
Renderer2D.DrawQuad(world, _iconCamera, ColorRGBA(alpha, alpha, alpha, alpha), .(0, 0, 1, 1), entity.Index); Renderer2D.DrawQuad(world, _editorIcons.Camera, ColorRGBA(alpha, alpha, alpha, alpha), .(0, 0, 1, 1), entity.Index);
//Renderer2D.DrawQuad(world, _iconCamera, .White, .(0, 0, 1, 1), entity.Index); //Renderer2D.DrawQuad(world, _iconCamera, .White, .(0, 0, 1, 1), entity.Index);
} }
@@ -199,7 +211,7 @@ namespace GlitchyEditor
Matrix world = Billboard(transform.WorldTransform); Matrix world = Billboard(transform.WorldTransform);
float alpha = CalculateAlpha(transform.WorldTransform.Translation); float alpha = CalculateAlpha(transform.WorldTransform.Translation);
Renderer2D.DrawQuad(world, _iconDirectionalLight, ColorRGBA(light.SceneLight.Color.R * alpha, light.SceneLight.Color.G * alpha, light.SceneLight.Color.B * alpha, alpha), .(0, 0, 1, 1), entity.Index); Renderer2D.DrawQuad(world, _editorIcons.DirectionalLight, ColorRGBA(light.SceneLight.Color.R * alpha, light.SceneLight.Color.G * alpha, light.SceneLight.Color.B * alpha, alpha), .(0, 0, 1, 1), entity.Index);
//Renderer2D.DrawQuad(world, _iconDirectionalLight, ColorRGBA(light.SceneLight.Color, alpha), .(0, 0, 1, 1), entity.Index); //Renderer2D.DrawQuad(world, _iconDirectionalLight, ColorRGBA(light.SceneLight.Color, alpha), .(0, 0, 1, 1), entity.Index);
} }
} }
@@ -367,6 +379,12 @@ namespace GlitchyEditor
{ {
SceneFilePath = null; SceneFilePath = null;
delete _scene;
_scene = new Scene();
_editor.CurrentScene = _scene;
var vpSize = _editor.SceneViewportWindow.ViewportSize;
_scene.OnViewportResize((.)vpSize.X, (.)vpSize.Y);
_camera.Position = .(-1.5f, 1.5f, -2.5f); _camera.Position = .(-1.5f, 1.5f, -2.5f);
_camera.RotationEuler = .(MathHelper.ToRadians(25), MathHelper.ToRadians(35), 0); _camera.RotationEuler = .(MathHelper.ToRadians(25), MathHelper.ToRadians(35), 0);
@@ -421,19 +439,26 @@ namespace GlitchyEditor
{ {
if (val == .OK) if (val == .OK)
{ {
SceneFilePath = ofd.FileNames[0]; LoadSceneFile(ofd.FileNames[0]);
delete _scene;
_scene = new Scene();
SceneSerializer serializer = scope .(_scene);
serializer.Deserialize(SceneFilePath);
_editor.CurrentScene = _scene;
} }
} }
} }
/// Loads the given scene file.
private void LoadSceneFile(StringView filename)
{
SceneFilePath = scope String(filename);
delete _scene;
_scene = new Scene();
_editor.CurrentScene = _scene;
var vpSize = _editor.SceneViewportWindow.ViewportSize;
_scene.OnViewportResize((.)vpSize.X, (.)vpSize.Y);
SceneSerializer serializer = scope .(_scene);
serializer.Deserialize(SceneFilePath);
}
private void DrawMainMenuBar() private void DrawMainMenuBar()
{ {
ImGui.BeginMainMenuBar(); ImGui.BeginMainMenuBar();
+22
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@@ -45,4 +45,26 @@ namespace GlitchyEngine.Collections
return null; return null;
} }
} }
static
{
public static mixin DeleteTreeAndChildren<T>(TreeNode<T> tree) where T : class, delete
{
InternalDeleteTreeAndChildren(tree);
}
private static void InternalDeleteTreeAndChildren<T>(TreeNode<T> tree) where T : class, delete
{
for (var child in tree.Children)
{
InternalDeleteTreeAndChildren(child);
}
delete tree.Value;
tree.Children.Clear();
delete tree;
}
}
} }
+23
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@@ -1,6 +1,7 @@
using GlitchyEngine.Math; using GlitchyEngine.Math;
using GlitchyEngine.Renderer; using GlitchyEngine.Renderer;
using System; using System;
using GlitchyEngine;
namespace ImGui namespace ImGui
{ {
@@ -34,6 +35,16 @@ namespace ImGui
Image(texture.GetViewBinding(), size, uv0, uv1, tint_col, border_col); Image(texture.GetViewBinding(), size, uv0, uv1, tint_col, border_col);
} }
public static void Image(SubTexture2D subTexture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero)
{
if (uv0 != .Zero || uv1 != .Ones)
Runtime.NotImplemented();
Vector2 v = (.)subTexture.TexCoords.XY + subTexture.TexCoords.ZW;
Image(subTexture.Texture.GetViewBinding(), size, (.)subTexture.TexCoords.XY, (.)v, tint_col, border_col);
}
public static void Image(RenderTarget2D texture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero) public static void Image(RenderTarget2D texture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero)
{ {
Image(texture.GetViewBinding(), size, uv0, uv1, tint_col, border_col); Image(texture.GetViewBinding(), size, uv0, uv1, tint_col, border_col);
@@ -41,6 +52,18 @@ namespace ImGui
public static extern void Image(TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero); public static extern void Image(TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero);
public static bool ImageButton(SubTexture2D subTexture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, int32 frame_padding = -1, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
{
if (uv0 != .Zero || uv1 != .Ones)
Runtime.NotImplemented();
Vector2 v = (.)subTexture.TexCoords.XY + subTexture.TexCoords.ZW;
return ImageButton(subTexture.Texture.GetViewBinding(), size, (.)subTexture.TexCoords.XY, (.)v, frame_padding, bg_col, tint_col);
}
public static extern bool ImageButton(TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, int32 frame_padding = -1, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones);
public static void TextUnformatted(StringView text) => TextUnformattedImpl(text.Ptr, text.Ptr + text.Length); public static void TextUnformatted(StringView text) => TextUnformattedImpl(text.Ptr, text.Ptr + text.Length);
public static void PushID(StringView id) => PushID(id.Ptr, id.Ptr + id.Length); public static void PushID(StringView id) => PushID(id.Ptr, id.Ptr + id.Length);
+1 -1
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@@ -4,7 +4,7 @@ using System;
namespace GlitchyEngine.Math namespace GlitchyEngine.Math
{ {
[BonTarget] [BonTarget]
[SwizzleVector(2, "Vector")] [SwizzleVector(2, "GlitchyEngine.Math.Vector")]
public struct Vector2 public struct Vector2
{ {
public const Vector2 Zero = .(0f, 0f); public const Vector2 Zero = .(0f, 0f);
+1 -1
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@@ -4,7 +4,7 @@ using System;
namespace GlitchyEngine.Math namespace GlitchyEngine.Math
{ {
[BonTarget] [BonTarget]
[SwizzleVector(3, "Vector")] [SwizzleVector(3, "GlitchyEngine.Math.Vector")]
public struct Vector3 public struct Vector3
{ {
public const Vector3 Zero = .(0f, 0f, 0f); public const Vector3 Zero = .(0f, 0f, 0f);
+1 -1
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@@ -4,7 +4,7 @@ using System;
namespace GlitchyEngine.Math namespace GlitchyEngine.Math
{ {
[BonTarget] [BonTarget]
[SwizzleVector(4, "Vector")] [SwizzleVector(4, "GlitchyEngine.Math.Vector")]
public struct Vector4 public struct Vector4
{ {
public const Vector4 Zero = .(0f, 0f, 0f, 0f); public const Vector4 Zero = .(0f, 0f, 0f, 0f);
+13 -1
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@@ -19,7 +19,19 @@ namespace ImGui
ImGui.Image(view, size, uv0, uv1, tint_col, border_col); ImGui.Image(view, size, uv0, uv1, tint_col, border_col);
textureViewBinding.ReleaseRef(); textureViewBinding.Release();
}
public static override bool ImageButton(TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, int32 frame_padding = -1, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
{
var view = textureViewBinding._nativeShaderResourceView..AddRef();
_resourceViews.Add(view);
bool pressed = ImGui.ImageButton(view, size, uv0, uv1, frame_padding, bg_col, tint_col);
textureViewBinding.Release();
return pressed;
} }
protected internal static override void CleanupFrame() protected internal static override void CleanupFrame()
@@ -146,7 +146,7 @@ namespace GlitchyEngine.Renderer
} }
// TODO: Update Texture Arrays! // TODO: Update Texture Arrays!
protected override System.Result<void> PlatformSetData(void* data, uint32 elementSize, uint32 destX, protected override Result<void> PlatformSetData(void* data, uint32 elementSize, uint32 destX,
uint32 destY, uint32 destWidth, uint32 destHeight, uint32 arraySlice, uint32 mipLevel, GlitchyEngine.Renderer.MapType mapType) uint32 destY, uint32 destWidth, uint32 destHeight, uint32 arraySlice, uint32 mipLevel, GlitchyEngine.Renderer.MapType mapType)
{ {
Debug.Profiler.ProfileResourceFunction!(); Debug.Profiler.ProfileResourceFunction!();
@@ -259,7 +259,7 @@ namespace GlitchyEngine.Renderer
protected override TextureViewBinding PlatformGetViewBinding() protected override TextureViewBinding PlatformGetViewBinding()
{ {
return .(_nativeResourceView, _samplerState.nativeSamplerState); return .(_nativeResourceView, _samplerState?.nativeSamplerState);
} }
} }
@@ -24,7 +24,7 @@ namespace GlitchyEngine.Renderer
_nativeSamplerState?.AddRef(); _nativeSamplerState?.AddRef();
} }
public override void ReleaseRef() public override void Release()
{ {
_nativeShaderResourceView?.Release(); _nativeShaderResourceView?.Release();
_nativeSamplerState?.Release(); _nativeSamplerState?.Release();
+17 -10
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@@ -64,12 +64,19 @@ namespace GlitchyEngine.Renderer
Path.GetFileNameWithoutExtension(filepath, name); Path.GetFileNameWithoutExtension(filepath, name);
} }
Log.EngineLogger.AssertDebug(!Exists(name), "Can't add two effects with the same name to library."); if (Exists(name))
{
return Get(name);
}
else
{
Log.EngineLogger.AssertDebug(!Exists(name), "Can't add two effects with the same name to library.");
Effect effect = new Effect(filepath, name); Effect effect = new Effect(filepath, name);
Add(effect); Add(effect);
return effect; return effect;
}
} }
/** /**
@@ -182,7 +189,7 @@ namespace GlitchyEngine.Renderer
for(let entry in _textures) for(let entry in _textures)
{ {
entry.value.BoundTexture.ReleaseRef(); entry.value.BoundTexture.Release();
} }
} }
@@ -192,7 +199,7 @@ namespace GlitchyEngine.Renderer
ref TextureEntry entry = ref _textures[name]; ref TextureEntry entry = ref _textures[name];
entry.BoundTexture.ReleaseRef(); entry.BoundTexture.Release();
entry.BoundTexture = texture.GetViewBinding(); entry.BoundTexture = texture.GetViewBinding();
} }
@@ -205,7 +212,7 @@ namespace GlitchyEngine.Renderer
ref TextureEntry entry = ref _textures[name]; ref TextureEntry entry = ref _textures[name];
entry.BoundTexture.ReleaseRef(); entry.BoundTexture.Release();
//entry.BoundTexture = .RenderTargetGroup(renderTargetGroup..AddRef(), firstTarget, targetCount); //entry.BoundTexture = .RenderTargetGroup(renderTargetGroup..AddRef(), firstTarget, targetCount);
entry.BoundTexture = renderTargetGroup.GetViewBinding(firstTarget); entry.BoundTexture = renderTargetGroup.GetViewBinding(firstTarget);
} }
@@ -216,7 +223,7 @@ namespace GlitchyEngine.Renderer
ref TextureEntry entry = ref _textures[name]; ref TextureEntry entry = ref _textures[name];
entry.BoundTexture.ReleaseRef(); entry.BoundTexture.Release();
entry.BoundTexture = textureViewBinding..AddRef(); entry.BoundTexture = textureViewBinding..AddRef();
} }
@@ -226,11 +233,11 @@ namespace GlitchyEngine.Renderer
for(let (name, entry) in _textures) for(let (name, entry) in _textures)
{ {
entry.VsSlot?.BoundTexture.ReleaseRef(); entry.VsSlot?.BoundTexture.Release();
entry.VsSlot?.BoundTexture = entry.BoundTexture; entry.VsSlot?.BoundTexture = entry.BoundTexture;
entry.VsSlot?.BoundTexture.AddRef(); entry.VsSlot?.BoundTexture.AddRef();
entry.PsSlot?.BoundTexture.ReleaseRef(); entry.PsSlot?.BoundTexture.Release();
entry.PsSlot?.BoundTexture = entry.BoundTexture; entry.PsSlot?.BoundTexture = entry.BoundTexture;
entry.PsSlot?.BoundTexture.AddRef(); entry.PsSlot?.BoundTexture.AddRef();
} }
+2 -2
View File
@@ -40,7 +40,7 @@ namespace GlitchyEngine.Renderer
{ {
for(let (name, texture) in _textures) for(let (name, texture) in _textures)
{ {
texture.ReleaseRef(); texture.Release();
} }
delete _textures; delete _textures;
@@ -90,7 +90,7 @@ namespace GlitchyEngine.Renderer
{ {
if(_textures.TryGetValue(name, var entry)) if(_textures.TryGetValue(name, var entry))
{ {
entry.ReleaseRef(); entry.Release();
_textures[name] = texture.GetViewBinding(); _textures[name] = texture.GetViewBinding();
//texture?.AddRef(); //texture?.AddRef();
} }
+3 -1
View File
@@ -34,7 +34,9 @@ namespace GlitchyEngine.Renderer
_rendererAPI.Init(); _rendererAPI.Init();
} }
[Inline] // REPORT!!!!!!!!!
// Inline doesn't compile
//[Inline]
public static void Clear(RenderTarget2D renderTarget, ColorRGBA color) public static void Clear(RenderTarget2D renderTarget, ColorRGBA color)
{ {
_rendererAPI.Clear(renderTarget, color); _rendererAPI.Clear(renderTarget, color);
@@ -31,7 +31,7 @@ namespace GlitchyEngine.Renderer
for(let entry in entries) for(let entry in entries)
{ {
delete entry.Name; delete entry.Name;
entry.BoundTexture.ReleaseRef(); entry.BoundTexture.Release();
} }
delete entries; delete entries;
@@ -9,8 +9,8 @@ namespace GlitchyEngine.Renderer
public extern bool IsEmpty { get; } public extern bool IsEmpty { get; }
public extern void AddRef(); public extern void AddRef();
public extern void ReleaseRef(); public extern void Release();
public void Dispose() => ReleaseRef(); public void Dispose() => Release();
} }
} }
+2 -2
View File
@@ -33,13 +33,13 @@ namespace GlitchyEngine.World
public this() public this()
{ {
Entity entity = CreateEntity("Green Quad"); /*Entity entity = CreateEntity("Green Quad");
entity.AddComponent<SpriterRendererComponent>(.(ColorRGBA.SRgbToLinear(.(0.2f, 0.9f, 0.15f)))); entity.AddComponent<SpriterRendererComponent>(.(ColorRGBA.SRgbToLinear(.(0.2f, 0.9f, 0.15f))));
Entity entity2 = CreateEntity("Red Square"); Entity entity2 = CreateEntity("Red Square");
var v = entity2.AddComponent<SpriterRendererComponent>(.(ColorRGBA.SRgbToLinear(.(0.95f, 0.1f, 0.3f)))); var v = entity2.AddComponent<SpriterRendererComponent>(.(ColorRGBA.SRgbToLinear(.(0.95f, 0.1f, 0.3f))));
v.Sprite = new Texture2D("Textures/rocket.dds"); v.Sprite = new Texture2D("Textures/rocket.dds");
v.Sprite.SamplerState = SamplerStateManager.PointClamp; v.Sprite.SamplerState = SamplerStateManager.PointClamp;*/
_onComponentAddedHandlers.Add(typeof(CameraComponent), (e, t, c) => { _onComponentAddedHandlers.Add(typeof(CameraComponent), (e, t, c) => {
CameraComponent* cameraComponent = (.)c; CameraComponent* cameraComponent = (.)c;