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https://github.com/aharabada/glitchy-engine-beef.git
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Overhauled component editors
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@@ -12,8 +12,8 @@ namespace GlitchyEditor
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private EcsWorld _ecsWorld;
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private Scene _scene;
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private EntityHierarchyWindow _entityHierarchyWindow = new .(this) ~ delete _;
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private ComponentEditWindow _componentEditWindow = new .(this) ~ delete _;
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private EntityHierarchyWindow _entityHierarchyWindow ~ delete _;
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private ComponentEditWindow _componentEditWindow ~ delete _;
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private SceneViewportWindow _sceneViewportWindow = new .(this) ~ delete _;
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private List<EcsEntity> _selectedEntities = new .() ~ delete _;
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@@ -31,6 +31,9 @@ namespace GlitchyEditor
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{
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_scene = scene;
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_ecsWorld = _scene.[Friend]_ecsWorld;
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_entityHierarchyWindow = new EntityHierarchyWindow(_scene);
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_componentEditWindow = new ComponentEditWindow(_entityHierarchyWindow);
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}
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public void Update()
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