Overhauled component editors

This commit is contained in:
Simon Lübeß
2022-04-01 23:29:35 +02:00
parent e82f70ba02
commit c13b0a26d1
5 changed files with 456 additions and 102 deletions
+151 -15
View File
@@ -4,8 +4,19 @@ using System;
namespace GlitchyEngine.World
{
/// If an entity has the EditorComponent it won't be displayed in the scene hierarchy.
struct EditorComponent
{
bool b = false;
public this()
{
}
}
struct SimpleTransformComponent
{
public EcsEntity Parent = .InvalidEntity;
public Matrix Transform = Matrix.Identity;
public this()
@@ -38,14 +49,24 @@ namespace GlitchyEngine.World
{
public enum ProjectionType
{
case Perspective(float FovY, float NearPlane, float FarPlane);
case InfinitePerspective(float FovY, float NearPlane);
case Orthographic(float Height, float NearPlane, float FarPlane);
case Orthographic = 0;//(float Height, float NearPlane, float FarPlane);
case Perspective = 1;//(float FovY, float NearPlane, float FarPlane);
case InfinitePerspective = 2;//(float FovY, float NearPlane);
}
private float _perspectiveFovY = MathHelper.ToRadians(75f);
private float _perspectiveNearPlane = 0.1f;
private float _perspectiveFarPlane = 10000.0f;
private float _orthographicHeight = 10.0f;
private float _orthographicNearPlane = 0.0f;
private float _orthographicFarPlane = 10.0f;
private float _aspectRatio = 16.0f / 9.0f;
private ProjectionType _projectionType = .InfinitePerspective(MathHelper.ToRadians(75f), 0.1f);
private bool _fixedAspectRatio = false;
private ProjectionType _projectionType = .InfinitePerspective;//(MathHelper.ToRadians(75f), 0.1f);
public ProjectionType ProjectionType
{
@@ -57,6 +78,110 @@ namespace GlitchyEngine.World
}
}
public float PerspectiveFovY
{
get => _perspectiveFovY;
set mut
{
if (_perspectiveFovY == value)
return;
_perspectiveFovY = value;
CalculateProjection();
}
}
public float PerspectiveNearPlane
{
get => _perspectiveNearPlane;
set mut
{
if (_perspectiveNearPlane == value)
return;
_perspectiveNearPlane = value;
CalculateProjection();
}
}
public float PerspectiveFarPlane
{
get => _perspectiveFarPlane;
set mut
{
if (_perspectiveFarPlane == value)
return;
_perspectiveFarPlane = value;
CalculateProjection();
}
}
public float OrthographicHeight
{
get => _orthographicHeight;
set mut
{
if (_orthographicHeight == value)
return;
_orthographicHeight = value;
CalculateProjection();
}
}
public float OrthographicNearPlane
{
get => _orthographicNearPlane;
set mut
{
if (_orthographicNearPlane == value)
return;
_orthographicNearPlane = value;
CalculateProjection();
}
}
public float OrthographicFarPlane
{
get => _orthographicFarPlane;
set mut
{
if (_orthographicFarPlane == value)
return;
_orthographicFarPlane = value;
CalculateProjection();
}
}
public float AspectRatio
{
get => _aspectRatio;
set mut
{
if (_aspectRatio == value)
return;
_aspectRatio = value;
CalculateProjection();
}
}
public bool FixedAspectRatio
{
get => _fixedAspectRatio;
set mut
{
if (_fixedAspectRatio == value)
return;
_fixedAspectRatio = value;
CalculateProjection();
}
}
private const Matrix mat = Matrix.InfinitePerspectiveProjection(MathHelper.ToRadians(75f), 1.0f, 0.1f);
public this()
@@ -66,21 +191,31 @@ namespace GlitchyEngine.World
public void SetOrthographic(float height, float nearPlane, float farPlane) mut
{
_projectionType = .Orthographic(height, nearPlane, farPlane);
_projectionType = .Orthographic;//(height, nearPlane, farPlane);
_orthographicHeight = height;
_orthographicNearPlane = nearPlane;
_orthographicFarPlane = farPlane;
CalculateProjection();
}
public void SetPerspective(float fovY, float nearPlane, float farPlane) mut
{
_projectionType = .Perspective(fovY, nearPlane, farPlane);
_projectionType = .Perspective;//(fovY, nearPlane, farPlane);
_perspectiveFovY = fovY;
_perspectiveNearPlane = nearPlane;
_perspectiveFarPlane = farPlane;
CalculateProjection();
}
public void SetInfinitePerspective(float fovY, float nearPlane) mut
{
_projectionType = .InfinitePerspective(fovY, nearPlane);
_projectionType = .InfinitePerspective;//(fovY, nearPlane);
_perspectiveFovY = fovY;
_perspectiveNearPlane = nearPlane;
//_perspectiveFarPlane = farPlane;
CalculateProjection();
}
@@ -94,20 +229,21 @@ namespace GlitchyEngine.World
private void CalculateProjection() mut
{
if (_projectionType case .Orthographic(let nearPlane, let farPlane, let projectionHeight))
if (_projectionType case .Orthographic)//(let nearPlane, let farPlane, let projectionHeight))
{
float halfHeight = projectionHeight / 2.0f;
float halfWidth = halfHeight / _aspectRatio;
float halfHeight = _orthographicHeight / 2.0f;
float halfWidth = halfHeight * _aspectRatio;
_projection = Matrix.OrthographicProjectionOffCenter(-halfWidth, halfWidth, halfHeight, -halfHeight, nearPlane, farPlane);
_projection = Matrix.OrthographicProjectionOffCenter(-halfWidth, halfWidth, halfHeight, -halfHeight,
_orthographicNearPlane, _orthographicFarPlane);
}
else if (_projectionType case .Perspective(let nearPlane, let farPlane, let fovY))
else if (_projectionType case .Perspective)//(let nearPlane, let farPlane, let fovY))
{
_projection = Matrix.PerspectiveProjection(fovY, _aspectRatio, nearPlane, farPlane);
_projection = Matrix.PerspectiveProjection(_perspectiveFovY, _aspectRatio, _perspectiveNearPlane, _perspectiveFarPlane);
}
else if (_projectionType case .InfinitePerspective(let nearPlane, let fovY))
else if (_projectionType case .InfinitePerspective)//(let nearPlane, let fovY))
{
_projection = Matrix.InfinitePerspectiveProjection(fovY, _aspectRatio, nearPlane);
_projection = Matrix.InfinitePerspectiveProjection(_perspectiveFovY, _aspectRatio, _perspectiveNearPlane);
}
}
}